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-rw-r--r--DOCS/man/ao.rst9
-rw-r--r--audio/out/ao_pulse.c1
2 files changed, 7 insertions, 3 deletions
diff --git a/DOCS/man/ao.rst b/DOCS/man/ao.rst
index ae91fd58ad..c78d812002 100644
--- a/DOCS/man/ao.rst
+++ b/DOCS/man/ao.rst
@@ -179,10 +179,15 @@ Available audio output drivers are:
changes. Default: 250.
``latency-hacks=<yes|no>``
- Enable hacks to workaround PulseAudio timing bugs (default: yes). If
+ Enable hacks to workaround PulseAudio timing bugs (default: no). If
enabled, mpv will do elaborate latency calculations on its own. If
disabled, it will use PulseAudio automatically updated timing
- information. Disabling this might help with e.g. networked audio.
+ information. Disabling this might help with e.g. networked audio or
+ some plugins, while enabling it might help in some unknown situations
+ (it used to be required to get good behavior on old PulseAudio versions).
+
+ If you have stuttering video when using pulse, try to enable this
+ option. (Or alternatively, try to update PulseAudio.)
``dsound`` (Windows only)
DirectX DirectSound audio output driver
diff --git a/audio/out/ao_pulse.c b/audio/out/ao_pulse.c
index ae708df59e..1f07189779 100644
--- a/audio/out/ao_pulse.c
+++ b/audio/out/ao_pulse.c
@@ -782,7 +782,6 @@ const struct ao_driver audio_out_pulse = {
.priv_size = sizeof(struct priv),
.priv_defaults = &(const struct priv) {
.cfg_buffer = 250,
- .cfg_latency_hacks = 1,
},
.options = (const struct m_option[]) {
OPT_STRING("host", cfg_host, 0),