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-rw-r--r--DOCS/man/en/mplayer.127
-rw-r--r--Makefile1
-rwxr-xr-xconfigure85
-rw-r--r--libao2/ao_sdl.c4
-rw-r--r--libmpcodecs/vf_screenshot.c1
-rw-r--r--libvo/aclib.c2
-rw-r--r--libvo/aclib_template.c16
-rw-r--r--libvo/gl_common.c22
-rw-r--r--libvo/gl_common.h11
-rw-r--r--libvo/matrixview.c378
-rw-r--r--libvo/matrixview.h12
-rw-r--r--libvo/matrixview_font.h588
-rw-r--r--libvo/video_out.c4
-rw-r--r--libvo/vo_matrixview.c325
-rw-r--r--libvo/vo_sdl.c4
-rw-r--r--mplayer.c4
16 files changed, 1456 insertions, 28 deletions
diff --git a/DOCS/man/en/mplayer.1 b/DOCS/man/en/mplayer.1
index 434f12c348..e801048a64 100644
--- a/DOCS/man/en/mplayer.1
+++ b/DOCS/man/en/mplayer.1
@@ -3860,6 +3860,18 @@ Provides brightness, contrast, saturation, hue and gamma control.
Gamma can also be set independently for red, green and blue.
Speed depends more on GPU memory bandwidth than other methods.
.RE
+.IPs colorspace
+Select the color space for YUV to RGB conversion.
+.RSss
+.IPs 0
+Use the formula used normally by MPlayer (default)
+.IPs 1
+Use ITU-R BT.601 color space.
+.IPs 2
+Use ITU-R BT.709 color space.
+.IPs 3
+Use SMPTE-240M color space.
+.RE
.IPs lscale=<n>
Select the scaling function to use for luminance scaling.
Only valid for yuv modes 2, 3, 4 and 6.
@@ -3958,6 +3970,21 @@ Apart from this the values have the same meaning as for \-vo gl.
.REss
.
.TP
+.B matrixview
+OpenGL based renderer creating a Matrix-like running-text effect.
+.PD 0
+.RSs
+.IPs cols=<n>
+Number of text columns to display.
+Very low values (< 16) will probably fail due to scaler limitations.
+Values not divisible be 16 may cause issues as well.
+.IPs rows=<n>
+Number of text rows to display.
+Very low values (< 16) will probably fail due to scaler limitations.
+Values not divisible be 16 may cause issues as well.
+.REss
+.
+.TP
.B "null\ \ \ "
Produces no video output.
Useful for benchmarking.
diff --git a/Makefile b/Makefile
index 67c2411599..548bc9d669 100644
--- a/Makefile
+++ b/Makefile
@@ -541,6 +541,7 @@ SRCS_MPLAYER-$(GIF) += libvo/vo_gif89a.c
SRCS_MPLAYER-$(GL) += libvo/gl_common.c libvo/vo_gl.c libvo/vo_gl2.c libvo/csputils.c
SRCS_MPLAYER-$(GL_WIN32) += libvo/w32_common.c
SRCS_MPLAYER-$(GL_X11) += libvo/x11_common.c
+SRCS_MPLAYER-$(MATRIXVIEW) += libvo/vo_matrixview.c libvo/matrixview.c
SRCS_MPLAYER-$(IVTV) += libao2/ao_ivtv.c libvo/vo_ivtv.c
SRCS_MPLAYER-$(JACK) += libao2/ao_jack.c
diff --git a/configure b/configure
index fec2a3ac42..3f5b87552e 100755
--- a/configure
+++ b/configure
@@ -334,6 +334,7 @@ Video output:
--enable-dhahelper enable VIDIX dhahelper support
--enable-svgalib_helper enable VIDIX svgalib_helper support
--enable-gl enable OpenGL video output [autodetect]
+ --disable-matrixview disable OpenGL MatrixView video output [autodetect]
--enable-dga2 enable DGA 2 support [autodetect]
--enable-dga1 enable DGA 1 support [autodetect]
--enable-vesa enable VESA video output [autodetect]
@@ -537,6 +538,7 @@ _md5sum=yes
_yuv4mpeg=yes
_gif=auto
_gl=auto
+matrixview=yes
_ggi=auto
_ggiwmh=auto
_aa=auto
@@ -890,6 +892,8 @@ for ac_option do
--disable-gif) _gif=no ;;
--enable-gl) _gl=yes ;;
--disable-gl) _gl=no ;;
+ --enable-matrixview) matrixview=yes ;;
+ --disable-matrixview) matrixview=no ;;
--enable-ggi) _ggi=yes ;;
--disable-ggi) _ggi=no ;;
--enable-ggiwmh) _ggiwmh=yes ;;
@@ -4488,6 +4492,19 @@ else
_novomodules="xvidix $_novomodules"
fi
+echocheck "MatrixView"
+if test "$_gl" = no ; then
+ matrixview=no
+fi
+if test "$matrixview" = yes ; then
+ _vomodules="matrixview $_vomodules"
+ def_matrixview='#define CONFIG_MATRIXVIEW 1'
+else
+ _novomodules="matrixview $_novomodules"
+ def_matrixview='#undef CONFIG_MATRIXVIEW'
+fi
+echores "$matrixview"
+
echocheck "GGI"
if test "$_ggi" = auto ; then
cat > $TMPC << EOF
@@ -5039,6 +5056,9 @@ echores "$_vesa"
echocheck "SDL"
+_inc_tmp=""
+_ld_tmp=""
+def_sdl_sdl_h="#undef CONFIG_SDL_SDL_H"
if test -z "$_sdlconfig" ; then
if ( sdl-config --version ) >>"$TMPLOG" 2>&1 ; then
_sdlconfig="sdl-config"
@@ -5050,15 +5070,40 @@ if test -z "$_sdlconfig" ; then
fi
if test "$_sdl" = auto || test "$_sdl" = yes ; then
cat > $TMPC << EOF
+#ifdef CONFIG_SDL_SDL_H
+#include <SDL/SDL.h>
+#else
#include <SDL.h>
+#endif
+#ifndef __APPLE__
+// we allow SDL hacking our main() only on OSX
+#undef main
+#endif
int main(int argc, char *argv[]) {
SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE);
return 0;
}
EOF
_sdl=no
- if "$_sdlconfig" --version >>"$TMPLOG" 2>&1 ; then
- if cc_check $($_sdlconfig --cflags) $($_sdlconfig --libs) >>"$TMPLOG" 2>&1 ; then
+ for _ld_tmp in "-lSDL" "-lSDL -lpthread" "-lSDL -lwinmm -lgdi32" ; do
+ if cc_check -DCONFIG_SDL_SDL_H $_inc_tmp $_ld_tmp ; then
+ _sdl=yes
+ def_sdl_sdl_h="#define CONFIG_SDL_SDL_H 1"
+ break
+ fi
+ done
+ if test "$_sdl" = no && "$_sdlconfig" --version >>"$TMPLOG" 2>&1 ; then
+ if cygwin ; then
+ _inc_tmp="$($_sdlconfig --cflags | cut -d " " -f 1,5,6 | sed s/no-cygwin/cygwin/)"
+ _ld_tmp="$($_sdlconfig --libs | cut -d " " -f 1,4,6 | sed s/no-cygwin/cygwin/)"
+ elif mingw32 ; then
+ _inc_tmp=$($_sdlconfig --cflags | sed s/-Dmain=SDL_main//)
+ _ld_tmp=$($_sdlconfig --libs | sed -e s/-mwindows// -e s/-lmingw32//)
+ else
+ _inc_tmp="$($_sdlconfig --cflags)"
+ _ld_tmp="$($_sdlconfig --libs)"
+ fi
+ if cc_check $_inc_tmp $_ld_tmp >>"$TMPLOG" 2>&1 ; then
_sdlversion=$($_sdlconfig --version | sed 's/[^0-9]//g')
if test "$_sdlversion" -gt 116 ; then
if test "$_sdlversion" -lt 121 ; then
@@ -5073,16 +5118,8 @@ EOF
fi
if test "$_sdl" = yes ; then
def_sdl='#define CONFIG_SDL 1'
- if cygwin ; then
- libs_mplayer="$libs_mplayer $($_sdlconfig --libs | cut -d " " -f 1,4,6 | sed s/no-cygwin/cygwin/)"
- extra_cflags="$extra_cflags $($_sdlconfig --cflags | cut -d " " -f 1,5,6 | sed s/no-cygwin/cygwin/)"
- elif mingw32 ; then
- libs_mplayer="$libs_mplayer $($_sdlconfig --libs | sed -e s/-mwindows// -e s/-lmingw32//)"
- extra_cflags="$extra_cflags $($_sdlconfig --cflags | sed s/-Dmain=SDL_main//)"
- else
- libs_mplayer="$libs_mplayer $($_sdlconfig --libs)"
- extra_cflags="$extra_cflags $($_sdlconfig --cflags | sed s/-D_GNU_SOURCE=1//)"
- fi
+ extra_cflags="$extra_cflags $_inc_tmp"
+ libs_mplayer="$libs_mplayer $_ld_tmp"
_vomodules="sdl $_vomodules"
_aomodules="sdl $_aomodules"
_res_comment="using $_sdlconfig"
@@ -6017,7 +6054,7 @@ int main(void) {
}
EOF
_fontconfig=no
- for _ld_tmp in "" "-lexpat -lfreetype" "-lexpat -lfreetype -lz" ; do
+ for _ld_tmp in "" "-lexpat -lfreetype" "-lexpat -lfreetype -lz" "-lexpat -lfreetype -lz -liconv" ; do
_ld_tmp="-lfontconfig $_ld_tmp"
cc_check $_ld_tmp && _fontconfig=yes && extra_ldflags="$extra_ldflags $_ld_tmp" && break
done
@@ -6054,8 +6091,9 @@ echores "$_ass"
echocheck "fribidi with charsets"
+_inc_tmp=""
+_ld_tmp=""
if test "$_fribidi" = auto ; then
- if ( $_fribidiconfig --version ) >/dev/null 2>&1 ; then
cat > $TMPC << EOF
#include <stdio.h>
/* workaround for fribidi 0.10.4 and below */
@@ -6070,15 +6108,19 @@ int main(void) {
}
EOF
_fribidi=no
- cc_check $($_fribidiconfig --cflags) $($_fribidiconfig --libs) && _fribidi=yes
- else
- _fribidi=no
- fi
+ _inc_tmp=""
+ _ld_tmp="-lfribidi"
+ cc_check $_inc_tmp $_ld_tmp && _fribidi=yes
+ if test "$_fribidi" = no ; then
+ _inc_tmp="$($_fribidiconfig --cflags)"
+ _ld_tmp="$($_fribidiconfig --libs)"
+ cc_check $_inc_tmp $_ld_tmp && _fribidi=yes
+ fi
fi
if test "$_fribidi" = yes ; then
def_fribidi='#define CONFIG_FRIBIDI 1'
- extra_cflags="$extra_cflags $($_fribidiconfig --cflags)"
- extra_ldflags="$extra_ldflags $($_fribidiconfig --libs)"
+ extra_cflags="$extra_cflags $_inc_tmp"
+ extra_ldflags="$extra_ldflags $_ld_tmp"
else
def_fribidi='#undef CONFIG_FRIBIDI'
fi
@@ -7841,6 +7883,7 @@ GGI = $_ggi
GL = $_gl
GL_WIN32 = $_gl_win32
GL_X11 = $_gl_x11
+MATRIXVIEW = $matrixview
HAVE_POSIX_SELECT = $_posix_select
HAVE_SYS_MMAN_H = $_mman
IVTV = $_ivtv
@@ -8314,6 +8357,7 @@ $def_gif_tvt_hack
$def_gl
$def_gl_win32
$def_gl_x11
+$def_matrixview
$def_ivtv
$def_jpeg
$def_kva
@@ -8325,6 +8369,7 @@ $def_pnm
$def_quartz
$def_s3fb
$def_sdl
+$def_sdl_sdl_h
$def_sdlbuggy
$def_svga
$def_tdfxfb
diff --git a/libao2/ao_sdl.c b/libao2/ao_sdl.c
index 47a05ef2fa..0cef28c913 100644
--- a/libao2/ao_sdl.c
+++ b/libao2/ao_sdl.c
@@ -31,7 +31,11 @@
#include "audio_out.h"
#include "audio_out_internal.h"
#include "libaf/af_format.h"
+#ifdef CONFIG_SDL_SDL_H
+#include <SDL/SDL.h>
+#else
#include <SDL.h>
+#endif
#include "osdep/timer.h"
#include "libavutil/fifo.h"
diff --git a/libmpcodecs/vf_screenshot.c b/libmpcodecs/vf_screenshot.c
index 1fb37a623b..0176eddfbd 100644
--- a/libmpcodecs/vf_screenshot.c
+++ b/libmpcodecs/vf_screenshot.c
@@ -256,6 +256,7 @@ static int query_format(struct vf_instance* vf, unsigned int fmt)
static void uninit(vf_instance_t *vf)
{
+ avcodec_close(vf->priv->avctx);
av_freep(&vf->priv->avctx);
if(vf->priv->ctx) sws_freeContext(vf->priv->ctx);
if (vf->priv->buffer) free(vf->priv->buffer);
diff --git a/libvo/aclib.c b/libvo/aclib.c
index 4fbd36d10e..7328de794a 100644
--- a/libvo/aclib.c
+++ b/libvo/aclib.c
@@ -23,9 +23,11 @@
#include "config.h"
#include <stddef.h>
+#include <stdint.h>
#include <string.h>
#include "cpudetect.h"
#include "fastmemcpy.h"
+#include "ffmpeg_files/x86_cpu.h"
#undef memcpy
#define BLOCK_SIZE 4096
diff --git a/libvo/aclib_template.c b/libvo/aclib_template.c
index d7b2201944..db3015ae66 100644
--- a/libvo/aclib_template.c
+++ b/libvo/aclib_template.c
@@ -100,7 +100,7 @@ If you have questions please contact with me: Nick Kurshev: nickols_k@mail.ru.
/* for small memory blocks (<256 bytes) this version is faster */
#define small_memcpy(to,from,n)\
{\
-register unsigned long int dummy;\
+register x86_reg dummy;\
__asm__ volatile(\
"rep; movsb"\
:"=&D"(to), "=&S"(from), "=&c"(dummy)\
@@ -180,9 +180,9 @@ static void * RENAME(fast_memcpy)(void * to, const void * from, size_t len)
#endif
if(len >= MIN_LEN)
{
- register unsigned long int delta;
+ register x86_reg delta;
/* Align destinition to MMREG_SIZE -boundary */
- delta = ((unsigned long int)to)&(MMREG_SIZE-1);
+ delta = ((intptr_t)to)&(MMREG_SIZE-1);
if(delta)
{
delta=MMREG_SIZE-delta;
@@ -201,7 +201,7 @@ static void * RENAME(fast_memcpy)(void * to, const void * from, size_t len)
processor's decoders, but it's not always possible.
*/
#if HAVE_SSE /* Only P3 (may be Cyrix3) */
- if(((unsigned long)from) & 15)
+ if(((intptr_t)from) & 15)
/* if SRC is misaligned */
for(; i>0; i--)
{
@@ -243,7 +243,7 @@ static void * RENAME(fast_memcpy)(void * to, const void * from, size_t len)
}
#else
// Align destination at BLOCK_SIZE boundary
- for(; ((int)to & (BLOCK_SIZE-1)) && i>0; i--)
+ for(; ((intptr_t)to & (BLOCK_SIZE-1)) && i>0; i--)
{
__asm__ volatile (
#ifndef HAVE_ONLY_MMX1
@@ -328,7 +328,7 @@ static void * RENAME(fast_memcpy)(void * to, const void * from, size_t len)
"cmp %4, %2 \n\t"
" jae 1b \n\t"
: "+r" (from), "+r" (to), "+r" (i)
- : "r" ((long)BLOCK_SIZE), "i" (BLOCK_SIZE/64), "i" ((long)CONFUSION_FACTOR)
+ : "r" ((x86_reg)BLOCK_SIZE), "i" (BLOCK_SIZE/64), "i" ((x86_reg)CONFUSION_FACTOR)
: "%"REG_a, "%ecx"
);
@@ -400,9 +400,9 @@ static void * RENAME(mem2agpcpy)(void * to, const void * from, size_t len)
#endif
if(len >= MIN_LEN)
{
- register unsigned long int delta;
+ register x86_reg delta;
/* Align destinition to MMREG_SIZE -boundary */
- delta = ((unsigned long int)to)&7;
+ delta = ((intptr_t)to)&7;
if(delta)
{
delta=8-delta;
diff --git a/libvo/gl_common.c b/libvo/gl_common.c
index b6bef7f1b7..a411c00eb2 100644
--- a/libvo/gl_common.c
+++ b/libvo/gl_common.c
@@ -41,8 +41,10 @@ void (GLAPIENTRY *End)(void);
void (GLAPIENTRY *Viewport)(GLint, GLint, GLsizei, GLsizei);
void (GLAPIENTRY *MatrixMode)(GLenum);
void (GLAPIENTRY *LoadIdentity)(void);
+void (GLAPIENTRY *Translated)(double, double, double);
void (GLAPIENTRY *Scaled)(double, double, double);
void (GLAPIENTRY *Ortho)(double, double, double, double, double, double);
+void (GLAPIENTRY *Frustum)(double, double, double, double, double, double);
void (GLAPIENTRY *PushMatrix)(void);
void (GLAPIENTRY *PopMatrix)(void);
void (GLAPIENTRY *Clear)(GLbitfield);
@@ -54,10 +56,14 @@ void (GLAPIENTRY *CallList)(GLuint);
void (GLAPIENTRY *CallLists)(GLsizei, GLenum, const GLvoid *);
void (GLAPIENTRY *GenTextures)(GLsizei, GLuint *);
void (GLAPIENTRY *DeleteTextures)(GLsizei, const GLuint *);
+void (GLAPIENTRY *TexEnvf)(GLenum, GLenum, GLfloat);
void (GLAPIENTRY *TexEnvi)(GLenum, GLenum, GLint);
void (GLAPIENTRY *Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte);
void (GLAPIENTRY *Color3f)(GLfloat, GLfloat, GLfloat);
+void (GLAPIENTRY *Color4f)(GLfloat, GLfloat, GLfloat, GLfloat);
void (GLAPIENTRY *ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf);
+void (GLAPIENTRY *ClearDepth)(GLclampd);
+void (GLAPIENTRY *DepthFunc)(GLenum);
void (GLAPIENTRY *Enable)(GLenum);
void (GLAPIENTRY *Disable)(GLenum);
const GLubyte *(GLAPIENTRY *GetString)(GLenum);
@@ -75,6 +81,11 @@ void (GLAPIENTRY *TexParameterf)(GLenum, GLenum, GLfloat);
void (GLAPIENTRY *TexParameterfv)(GLenum, GLenum, const GLfloat *);
void (GLAPIENTRY *TexCoord2f)(GLfloat, GLfloat);
void (GLAPIENTRY *Vertex2f)(GLfloat, GLfloat);
+void (GLAPIENTRY *Vertex3f)(GLfloat, GLfloat, GLfloat);
+void (GLAPIENTRY *Normal3f)(GLfloat, GLfloat, GLfloat);
+void (GLAPIENTRY *Lightfv)(GLenum, GLenum, const GLfloat *);
+void (GLAPIENTRY *ColorMaterial)(GLenum, GLenum);
+void (GLAPIENTRY *ShadeModel)(GLenum);
void (GLAPIENTRY *GetIntegerv)(GLenum, GLint *);
/**
@@ -359,8 +370,10 @@ static const extfunc_desc_t extfuncs[] = {
DEF_FUNC_DESC(Viewport),
DEF_FUNC_DESC(MatrixMode),
DEF_FUNC_DESC(LoadIdentity),
+ DEF_FUNC_DESC(Translated),
DEF_FUNC_DESC(Scaled),
DEF_FUNC_DESC(Ortho),
+ DEF_FUNC_DESC(Frustum),
DEF_FUNC_DESC(PushMatrix),
DEF_FUNC_DESC(PopMatrix),
DEF_FUNC_DESC(Clear),
@@ -372,10 +385,14 @@ static const extfunc_desc_t extfuncs[] = {
DEF_FUNC_DESC(CallLists),
DEF_FUNC_DESC(GenTextures),
DEF_FUNC_DESC(DeleteTextures),
+ DEF_FUNC_DESC(TexEnvf),
DEF_FUNC_DESC(TexEnvi),
DEF_FUNC_DESC(Color4ub),
DEF_FUNC_DESC(Color3f),
+ DEF_FUNC_DESC(Color4f),
DEF_FUNC_DESC(ClearColor),
+ DEF_FUNC_DESC(ClearDepth),
+ DEF_FUNC_DESC(DepthFunc),
DEF_FUNC_DESC(Enable),
DEF_FUNC_DESC(Disable),
DEF_FUNC_DESC(DrawBuffer),
@@ -392,6 +409,11 @@ static const extfunc_desc_t extfuncs[] = {
DEF_FUNC_DESC(TexParameterfv),
DEF_FUNC_DESC(TexCoord2f),
DEF_FUNC_DESC(Vertex2f),
+ DEF_FUNC_DESC(Vertex3f),
+ DEF_FUNC_DESC(Normal3f),
+ DEF_FUNC_DESC(Lightfv),
+ DEF_FUNC_DESC(ColorMaterial),
+ DEF_FUNC_DESC(ShadeModel),
DEF_FUNC_DESC(GetIntegerv),
// here start the real extensions
diff --git a/libvo/gl_common.h b/libvo/gl_common.h
index db20ebbc65..0be98cf6ed 100644
--- a/libvo/gl_common.h
+++ b/libvo/gl_common.h
@@ -395,8 +395,10 @@ extern void (GLAPIENTRY *End)(void);
extern void (GLAPIENTRY *Viewport)(GLint, GLint, GLsizei, GLsizei);
extern void (GLAPIENTRY *MatrixMode)(GLenum);
extern void (GLAPIENTRY *LoadIdentity)(void);
+extern void (GLAPIENTRY *Translated)(double, double, double);
extern void (GLAPIENTRY *Scaled)(double, double, double);
extern void (GLAPIENTRY *Ortho)(double, double, double, double, double, double);
+extern void (GLAPIENTRY *Frustum)(double, double, double, double, double, double);
extern void (GLAPIENTRY *PushMatrix)(void);
extern void (GLAPIENTRY *PopMatrix)(void);
extern void (GLAPIENTRY *Clear)(GLbitfield);
@@ -408,10 +410,14 @@ extern void (GLAPIENTRY *CallList)(GLuint);
extern void (GLAPIENTRY *CallLists)(GLsizei, GLenum, const GLvoid *);
extern void (GLAPIENTRY *GenTextures)(GLsizei, GLuint *);
extern void (GLAPIENTRY *DeleteTextures)(GLsizei, const GLuint *);
+extern void (GLAPIENTRY *TexEnvf)(GLenum, GLenum, GLfloat);
extern void (GLAPIENTRY *TexEnvi)(GLenum, GLenum, GLint);
extern void (GLAPIENTRY *Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte);
extern void (GLAPIENTRY *Color3f)(GLfloat, GLfloat, GLfloat);
+extern void (GLAPIENTRY *Color4f)(GLfloat, GLfloat, GLfloat, GLfloat);
extern void (GLAPIENTRY *ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf);
+extern void (GLAPIENTRY *ClearDepth)(GLclampd);
+extern void (GLAPIENTRY *DepthFunc)(GLenum);
extern void (GLAPIENTRY *Enable)(GLenum);
extern void (GLAPIENTRY *Disable)(GLenum);
extern const GLubyte *(GLAPIENTRY *GetString)(GLenum);
@@ -429,6 +435,11 @@ extern void (GLAPIENTRY *TexParameterf)(GLenum, GLenum, GLfloat);
extern void (GLAPIENTRY *TexParameterfv)(GLenum, GLenum, const GLfloat *);
extern void (GLAPIENTRY *TexCoord2f)(GLfloat, GLfloat);
extern void (GLAPIENTRY *Vertex2f)(GLfloat, GLfloat);
+extern void (GLAPIENTRY *Vertex3f)(GLfloat, GLfloat, GLfloat);
+extern void (GLAPIENTRY *Normal3f)(GLfloat, GLfloat, GLfloat);
+extern void (GLAPIENTRY *Lightfv)(GLenum, GLenum, const GLfloat *);
+extern void (GLAPIENTRY *ColorMaterial)(GLenum, GLenum);
+extern void (GLAPIENTRY *ShadeModel)(GLenum);
extern void (GLAPIENTRY *GetIntegerv)(GLenum, GLint *);
extern void (GLAPIENTRY *GenBuffers)(GLsizei, GLuint *);
diff --git a/libvo/matrixview.c b/libvo/matrixview.c
new file mode 100644
index 0000000000..287ff2d497
--- /dev/null
+++ b/libvo/matrixview.c
@@ -0,0 +1,378 @@
+/*
+ * Copyright (C) 2003 Alex Zolotov <nightradio@knoppix.ru>
+ * Mucked with by Tugrul Galatali <tugrul@galatali.com>
+ *
+ * MatrixView is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License version 2 as
+ * published by the Free Software Foundation.
+ *
+ * MatrixView is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with MPlayer; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+/**
+ * Ported to an MPlayer video out plugin by Pigeon <pigeon at pigeond.net>
+ * August 2006
+ */
+
+#include <math.h>
+#include <stdio.h>
+#include <stdint.h>
+#include <stdlib.h>
+#include <string.h>
+#include "gl_common.h"
+#include "matrixview.h"
+#include "matrixview_font.h"
+
+static float matrix_contrast = 1.5;
+static float matrix_brightness = 1.0;
+
+// Settings for our light. Try playing with these (or add more lights).
+static float Light_Ambient[] = { 0.1f, 0.1f, 0.1f, 1.0f };
+static float Light_Diffuse[] = { 1.2f, 1.2f, 1.2f, 1.0f };
+static float Light_Position[] = { 2.0f, 2.0f, 0.0f, 1.0f };
+
+static const uint8_t flare[4][4] = {
+ { 0, 0, 0, 0},
+ { 0, 180, 0, 0},
+ { 0, 0, 0, 0},
+ { 0, 0, 0, 0}
+};
+
+#define MAX_TEXT_X 0x4000
+#define MAX_TEXT_Y 0x4000
+static int text_x = 0;
+static int text_y = 0;
+#define _text_x text_x/2
+#define _text_y text_y/2
+
+// Scene position
+#define Z_Off -128.0f
+#define Z_Depth 8
+
+static uint8_t *speed;
+static uint8_t *text;
+static uint8_t *text_light;
+static float *text_depth;
+
+static float *bump_pic;
+
+static void draw_char(int num, float light, float x, float y, float z)
+{
+ float tx, ty;
+ int num2, num3;
+
+ num &= 63;
+ //light = light / 255; //light=7-light;num+=(light*60);
+ light = light / 255 * matrix_brightness;
+ num2 = num / 10;
+ num3 = num - (num2 * 10);
+ ty = (float)num2 / 7;
+ tx = (float)num3 / 10;
+ Normal3f(0.0f, 0.0f, 1.0f); // Needed for lighting
+ Color4f(0.0, 1.0, 0.0, light); // Basic polygon color
+
+ TexCoord2f(tx, ty);
+ Vertex3f(x, y, z);
+ TexCoord2f(tx + 0.1, ty);
+ Vertex3f(x + 1, y, z);
+ TexCoord2f(tx + 0.1, ty + 0.166);
+ Vertex3f(x + 1, y - 1, z);
+ TexCoord2f(tx, ty + 0.166);
+ Vertex3f(x, y - 1, z);
+}
+
+static void draw_illuminatedchar(int num, float x, float y, float z)
+{
+ float tx, ty;
+ int num2, num3;
+
+ num2 = num / 10;
+ num3 = num - (num2 * 10);
+ ty = (float)num2 / 7;
+ tx = (float)num3 / 10;
+ Normal3f(0.0f, 0.0f, 1.0f); // Needed for lighting
+ Color4f(1.0, 1.0, 1.0, .5); // Basic polygon color
+
+ TexCoord2f(tx, ty);
+ Vertex3f(x, y, z);
+ TexCoord2f(tx + 0.1, ty);
+ Vertex3f(x + 1, y, z);
+ TexCoord2f(tx + 0.1, ty + 0.166);
+ Vertex3f(x + 1, y - 1, z);
+ TexCoord2f(tx, ty + 0.166);
+ Vertex3f(x, y - 1, z);
+}
+
+static void draw_flare(float x, float y, float z) //flare
+{
+ Normal3f(0.0f, 0.0f, 1.0f); // Needed for lighting
+ Color4f(1.0, 1.0, 1.0, .8); // Basic polygon color
+
+ TexCoord2f(0, 0);
+ Vertex3f(x - 1, y + 1, z);
+ TexCoord2f(0.75, 0);
+ Vertex3f(x + 2, y + 1, z);
+ TexCoord2f(0.75, 0.75);
+ Vertex3f(x + 2, y - 2, z);
+ TexCoord2f(0, 0.75);
+ Vertex3f(x - 1, y - 2, z);
+}
+
+static void draw_text(uint8_t *pic)
+{
+ int x, y;
+ int p = 0;
+ int c, c_pic;
+ int pic_fade = 255;
+
+ for (y = _text_y; y > -_text_y; y--) {
+ for (x = -_text_x; x < _text_x; x++) {
+ c = text_light[p] - (text[p] >> 1);
+ c += pic_fade;
+ if (c > 255)
+ c = 255;
+
+ if (pic) {
+ // Original code
+ //c_pic = pic[p] * matrix_contrast - (255 - pic_fade);
+
+ c_pic = (255 - pic[p]) * matrix_contrast - (255 - pic_fade);
+
+ if (c_pic < 0)
+ c_pic = 0;
+
+ c -= c_pic;
+
+ if (c < 0)
+ c = 0;
+
+ bump_pic[p] = (255.0f - c_pic) / (256 / Z_Depth);
+ } else {
+ bump_pic[p] = Z_Depth;
+ }
+
+ if (text[p] && c > 10)
+ draw_char(text[p] + 1, c, x, y, text_depth[p] + bump_pic[p]);
+
+ if (text_depth[p] < 0.1)
+ text_depth[p] = 0;
+ else
+ text_depth[p] /= 1.1;
+
+ if (text_light[p] > 128 && text_light[p + text_x] < 10)
+ draw_illuminatedchar(text[p] + 1, x, y, text_depth[p] + bump_pic[p]);
+
+ p++;
+ }
+ }
+}
+
+static void draw_flares(void)
+{
+ float x, y;
+ int p = 0;
+
+ for (y = _text_y; y > -_text_y; y--) {
+ for (x = -_text_x; x < _text_x; x++) {
+ if (text_light[p] > 128 && text_light[p + text_x] < 10)
+ draw_flare(x, y, text_depth[p] + bump_pic[p]);
+ p++;
+ }
+ }
+}
+
+static void scroll(double dCurrentTime)
+{
+ int a, s, polovina;
+ //static double dLastCycle = -1;
+ static double dLastMove = -1;
+
+ if (dCurrentTime - dLastMove > 1.0 / (text_y / 1.5)) {
+ dLastMove = dCurrentTime;
+
+ polovina = text_x * text_y / 2;
+ s = 0;
+ for (a = text_x * text_y + text_x - 1; a >= text_x; a--) {
+ if (speed[s])
+ text_light[a] = text_light[a - text_x]; //scroll light table down
+ s++;
+ if (s >= text_x)
+ s = 0;
+ }
+ memmove(text_light + text_x, text_light, text_x * text_y);
+ memset(text_light, 253, text_x);
+
+ s = 0;
+ for (a = polovina; a < text_x * text_y; a++) {
+ if (text_light[a] == 255)
+ text_light[s] = text_light[s + text_x] >> 1; //make black bugs in top line
+
+ s++;
+
+ if (s >= text_x)
+ s = 0;
+ }
+ }
+}
+
+static void make_change(double dCurrentTime)
+{
+ int r = rand() % text_x * text_y;
+
+ text[r] += 133; //random bugs
+
+ r = rand() % (4 * text_x);
+ if (r < text_x && text_light[r])
+ text_light[r] = 255; //white bugs
+
+ scroll (dCurrentTime);
+}
+
+
+static void make_text(void)
+{
+ int a;
+
+ for (a = 0; a < text_x * text_y; a++)
+ text[a] = rand() >> 8; // avoid the lowest bits of rand()
+
+ for (a = 0; a < text_x; a++)
+ speed[a] = rand() >= RAND_MAX / 2;
+}
+
+static void ourBuildTextures(void)
+{
+ TexImage2D(GL_TEXTURE_2D, 0, 1, 128, 64, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, font_texture);
+ TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ BindTexture(GL_TEXTURE_2D, 1);
+ TexImage2D(GL_TEXTURE_2D, 0, 1, 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, flare);
+ TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ // Some pretty standard settings for wrapping and filtering.
+ TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ BindTexture(GL_TEXTURE_2D, 0);
+}
+
+void matrixview_init(int w, int h)
+{
+ make_text();
+
+ ourBuildTextures();
+
+ // Color to clear color buffer to.
+ ClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+
+ // Depth to clear depth buffer to; type of test.
+ ClearDepth(1.0);
+ DepthFunc(GL_LESS);
+
+ // Enables Smooth Color Shading; try GL_FLAT for (lack of) fun.
+ ShadeModel(GL_SMOOTH);
+
+ // Set up a light, turn it on.
+ Lightfv(GL_LIGHT1, GL_POSITION, Light_Position);
+ Lightfv(GL_LIGHT1, GL_AMBIENT, Light_Ambient);
+ Lightfv(GL_LIGHT1, GL_DIFFUSE, Light_Diffuse);
+ Enable(GL_LIGHT1);
+
+ // A handy trick -- have surface material mirror the color.
+ ColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
+ Enable(GL_COLOR_MATERIAL);
+
+ // Allow adjusting of texture color via glColor
+ TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+
+ matrixview_reshape(w, h);
+}
+
+
+void matrixview_reshape(int w, int h)
+{
+ Viewport(0, 0, w, h);
+
+ MatrixMode(GL_PROJECTION);
+ LoadIdentity();
+ Frustum(-_text_x, _text_x, -_text_y, _text_y, -Z_Off - Z_Depth, -Z_Off);
+
+ MatrixMode(GL_MODELVIEW);
+}
+
+
+void matrixview_draw(int w, int h, double currentTime, float frameTime, uint8_t *data)
+{
+ Enable(GL_BLEND);
+ Enable(GL_TEXTURE_2D);
+
+ Disable(GL_LIGHTING);
+ BlendFunc(GL_SRC_ALPHA, GL_ONE);
+ Disable(GL_DEPTH_TEST);
+
+ MatrixMode(GL_MODELVIEW);
+ LoadIdentity();
+ Translated(0.0f, 0.0f, Z_Off);
+
+ // Clear the color and depth buffers.
+ Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ // OK, let's start drawing our planer quads.
+ Begin(GL_QUADS);
+ draw_text(data);
+ End();
+
+ BindTexture(GL_TEXTURE_2D, 1);
+ Begin(GL_QUADS);
+ draw_flares();
+ End();
+ BindTexture(GL_TEXTURE_2D, 0);
+
+ make_change(currentTime);
+
+ LoadIdentity();
+ MatrixMode(GL_PROJECTION);
+}
+
+void matrixview_contrast_set(float contrast)
+{
+ matrix_contrast = contrast;
+}
+
+void matrixview_brightness_set(float brightness)
+{
+ matrix_brightness = brightness;
+}
+
+
+void matrixview_matrix_resize(int w, int h)
+{
+ int elems;
+ free(speed);
+ speed = NULL;
+ free(text);
+ text = NULL;
+ free(text_light);
+ text_light = NULL;
+ free(text_depth);
+ text_depth = NULL;
+ if (w > MAX_TEXT_X || h > MAX_TEXT_Y)
+ return;
+ elems = w * (h + 1);
+ speed = calloc(w, sizeof(*speed));
+ text = calloc(elems, sizeof(*text));
+ text_light = calloc(elems, sizeof(*text_light));
+ text_depth = calloc(elems, sizeof(*text_depth));
+ bump_pic = calloc(elems, sizeof(*bump_pic));
+ text_x = w;
+ text_y = h;
+ make_text();
+}
diff --git a/libvo/matrixview.h b/libvo/matrixview.h
new file mode 100644
index 0000000000..db76729906
--- /dev/null
+++ b/libvo/matrixview.h
@@ -0,0 +1,12 @@
+#ifndef MPLAYER_MATRIXVIEW_H
+#define MPLAYER_MATRIXVIEW_H
+
+#include <stdint.h>
+void matrixview_init (int w, int h);
+void matrixview_reshape (int w, int h);
+void matrixview_draw (int w, int h, double currentTime, float frameTime, uint8_t *data);
+void matrixview_matrix_resize(int w, int h);
+void matrixview_contrast_set(float contrast);
+void matrixview_brightness_set(float brightness);
+
+#endif /* MPLAYER_MATRIXVIEW_H */
diff --git a/libvo/matrixview_font.h b/libvo/matrixview_font.h
new file mode 100644
index 0000000000..753e9344a2
--- /dev/null
+++ b/libvo/matrixview_font.h
@@ -0,0 +1,588 @@
+#ifndef MPLAYER_MATRIXVIEW_FONT_H
+#define MPLAYER_MATRIXVIEW_FONT_H
+
+#include <stdint.h>
+
+#define FONT_TEXTURE_W 128
+#define FONT_TEXTURE_H 64
+static const uint8_t font_texture[FONT_TEXTURE_H][FONT_TEXTURE_W] = {
+ {
+ 2, 2, 2, 2, 5, 20, 52, 77, 13, 2, 2, 2, 2, 2, 2, 3,
+ 13, 42, 67, 71, 66, 34, 7, 2, 2, 2, 2, 4, 36, 69, 71, 71,
+ 71, 71, 70, 35, 4, 3, 2, 2, 2, 2, 2, 3, 2, 29, 70, 71,
+ 39, 3, 2, 3, 3, 44, 71, 71, 71, 72, 71, 71, 71, 65, 13, 2,
+ 3, 2, 3, 5, 30, 64, 72, 71, 45, 13, 3, 2, 2, 2, 29, 71,
+ 71, 71, 71, 71, 71, 71, 71, 47, 2, 2, 2, 2, 2, 5, 26, 58,
+ 63, 36, 7, 2, 2, 2, 2, 2, 2, 12, 58, 71, 71, 71, 71, 61,
+ 15, 2, 2, 2, 2, 3, 2, 3, 2, 2, 2, 2, 3, 2, 3, 5
+ }, {
+ 2, 2, 2, 3, 30, 122, 127, 122, 20, 3, 2, 2, 2, 2, 3, 33,
+ 110, 125, 85, 54, 64, 111, 80, 8, 3, 3, 3, 20, 92, 63, 50, 50,
+ 83, 125, 127, 121, 29, 2, 2, 2, 2, 2, 3, 3, 14, 106, 118, 127,
+ 74, 2, 3, 3, 3, 42, 67, 67, 67, 67, 67, 102, 127, 120, 22, 3,
+ 2, 3, 8, 79, 125, 115, 73, 103, 127, 107, 28, 3, 2, 2, 21, 50,
+ 50, 49, 50, 50, 56, 118, 127, 85, 2, 2, 2, 2, 6, 65, 124, 127,
+ 123, 126, 89, 15, 2, 2, 2, 2, 3, 80, 127, 126, 65, 62, 124, 127,
+ 86, 5, 3, 2, 3, 3, 4, 12, 13, 7, 7, 12, 12, 4, 3, 6
+ }, {
+ 2, 2, 2, 3, 12, 59, 125, 123, 20, 3, 2, 2, 2, 2, 7, 102,
+ 127, 99, 5, 3, 3, 24, 90, 32, 3, 3, 3, 3, 2, 3, 3, 3,
+ 5, 86, 127, 127, 51, 3, 2, 2, 2, 2, 3, 5, 78, 101, 70, 127,
+ 74, 3, 3, 3, 2, 3, 3, 3, 3, 3, 2, 71, 127, 120, 23, 2,
+ 3, 3, 50, 126, 126, 35, 2, 14, 113, 127, 78, 5, 3, 3, 3, 3,
+ 2, 2, 3, 3, 21, 118, 127, 78, 2, 2, 2, 2, 36, 125, 127, 77,
+ 35, 106, 127, 76, 2, 2, 2, 2, 2, 93, 127, 109, 12, 35, 123, 127,
+ 100, 7, 3, 3, 3, 3, 16, 105, 110, 47, 54, 109, 98, 15, 3, 5
+ }, {
+ 2, 2, 2, 2, 3, 31, 124, 123, 21, 2, 2, 2, 2, 2, 9, 112,
+ 127, 93, 4, 3, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3,
+ 2, 64, 127, 127, 51, 3, 2, 2, 2, 2, 3, 47, 116, 33, 62, 127,
+ 73, 3, 3, 2, 3, 7, 48, 77, 77, 77, 78, 107, 127, 119, 22, 3,
+ 2, 3, 90, 127, 114, 14, 3, 5, 94, 127, 95, 7, 3, 3, 3, 3,
+ 3, 3, 3, 4, 64, 127, 123, 29, 2, 2, 2, 2, 45, 127, 126, 56,
+ 15, 93, 127, 82, 2, 2, 2,