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-rw-r--r--DOCS/man/vo.rst7
-rw-r--r--video/out/opengl/video.c2
2 files changed, 6 insertions, 3 deletions
diff --git a/DOCS/man/vo.rst b/DOCS/man/vo.rst
index 3b16e74ae8..f8c9c342f8 100644
--- a/DOCS/man/vo.rst
+++ b/DOCS/man/vo.rst
@@ -1071,13 +1071,14 @@ Available video output drivers are:
target display. Valid values are:
clip
- Hard-clip any out-of-range values (default)
+ Hard-clip any out-of-range values.
reinhard
Reinhard tone mapping algorithm. Very simple continuous curve.
Preserves dynamic range and peak but uses nonlinear contrast.
hable
- Similar to ``reinhard`` but preserves dark contrast better (slightly
- sigmoidal). Developed by John Hable for use in video games.
+ Similar to ``reinhard`` but preserves dark contrast better
+ (slightly sigmoidal). Developed by John Hable for use in video
+ games. (default)
gamma
Fits a logarithmic transfer between the tone curves.
linear
diff --git a/video/out/opengl/video.c b/video/out/opengl/video.c
index f0a2401172..1f053d4fc1 100644
--- a/video/out/opengl/video.c
+++ b/video/out/opengl/video.c
@@ -322,6 +322,7 @@ const struct gl_video_opts gl_video_opts_def = {
.prescale_passes = 1,
.prescale_downscaling_threshold = 2.0f,
.target_brightness = 250,
+ .hdr_tone_mapping = TONE_MAPPING_HABLE,
.tone_mapping_param = NAN,
};
@@ -352,6 +353,7 @@ const struct gl_video_opts gl_video_opts_hq_def = {
.prescale_passes = 1,
.prescale_downscaling_threshold = 2.0f,
.target_brightness = 250,
+ .hdr_tone_mapping = TONE_MAPPING_HABLE,
.tone_mapping_param = NAN,
};