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-rw-r--r--video/out/opengl/context_wayland.c66
1 files changed, 32 insertions, 34 deletions
diff --git a/video/out/opengl/context_wayland.c b/video/out/opengl/context_wayland.c
index bf9d90d0e3..984d803fa4 100644
--- a/video/out/opengl/context_wayland.c
+++ b/video/out/opengl/context_wayland.c
@@ -36,12 +36,43 @@ struct priv {
struct wl_egl_window *egl_window;
};
+static void egl_create_window(struct ra_ctx *ctx)
+{
+ struct priv *p = ctx->priv;
+ struct vo_wayland_state *wl = ctx->vo->wl;
+
+ p->egl_window = wl_egl_window_create(wl->surface,
+ mp_rect_w(wl->geometry) * wl->scaling,
+ mp_rect_h(wl->geometry) * wl->scaling);
+
+ p->egl_surface = mpegl_create_window_surface(
+ p->egl_display, p->egl_config, p->egl_window);
+ if (p->egl_surface == EGL_NO_SURFACE) {
+ p->egl_surface = eglCreateWindowSurface(
+ p->egl_display, p->egl_config, p->egl_window, NULL);
+ }
+
+ eglMakeCurrent(p->egl_display, p->egl_surface, p->egl_surface, p->egl_context);
+ // eglMakeCurrent may not configure the draw or read buffers if the context
+ // has been made current previously. On nvidia GL_NONE is bound because EGL_NO_SURFACE
+ // is used initially and we must bind the read and draw buffers here.
+ if(!p->gl.es) {
+ p->gl.ReadBuffer(GL_BACK);
+ p->gl.DrawBuffer(GL_BACK);
+ }
+
+ eglSwapInterval(p->egl_display, 0);
+}
+
static void resize(struct ra_ctx *ctx)
{
struct priv *p = ctx->priv;
struct vo_wayland_state *wl = ctx->vo->wl;
- MP_VERBOSE(wl, "Handling resize on the egl side\n");
+ MP_VERBOSE(wl, "Handling resize on the egl sideĀ„n");
+
+ if (!p->egl_window)
+ egl_create_window(ctx);
const int32_t width = wl->scaling * mp_rect_w(wl->geometry);
const int32_t height = wl->scaling * mp_rect_h(wl->geometry);
@@ -118,44 +149,11 @@ static bool egl_create_context(struct ra_ctx *ctx)
return true;
}
-static void egl_create_window(struct ra_ctx *ctx)
-{
- struct priv *p = ctx->priv;
- struct vo_wayland_state *wl = ctx->vo->wl;
-
- p->egl_window = wl_egl_window_create(wl->surface,
- mp_rect_w(wl->geometry) * wl->scaling,
- mp_rect_h(wl->geometry) * wl->scaling);
-
- p->egl_surface = mpegl_create_window_surface(
- p->egl_display, p->egl_config, p->egl_window);
- if (p->egl_surface == EGL_NO_SURFACE) {
- p->egl_surface = eglCreateWindowSurface(
- p->egl_display, p->egl_config, p->egl_window, NULL);
- }
-
- eglMakeCurrent(p->egl_display, p->egl_surface, p->egl_surface, p->egl_context);
- // eglMakeCurrent may not configure the draw or read buffers if the context
- // has been made current previously. On nvidia GL_NONE is bound because EGL_NO_SURFACE
- // is used initially and we must bind the read and draw buffers here.
- if(!p->gl.es) {
- p->gl.ReadBuffer(GL_BACK);
- p->gl.DrawBuffer(GL_BACK);
- }
-
- eglSwapInterval(p->egl_display, 0);
-}
-
static bool wayland_egl_reconfig(struct ra_ctx *ctx)
{
- struct priv *p = ctx->priv;
-
if (!vo_wayland_reconfig(ctx->vo))
return false;
- if (!p->egl_window)
- egl_create_window(ctx);
-
return true;
}