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-rw-r--r--DOCS/interface-changes.rst1
-rw-r--r--DOCS/man/options.rst4
-rw-r--r--video/out/gpu/video_shaders.c4
3 files changed, 5 insertions, 4 deletions
diff --git a/DOCS/interface-changes.rst b/DOCS/interface-changes.rst
index 36d19b1407..4de2f77328 100644
--- a/DOCS/interface-changes.rst
+++ b/DOCS/interface-changes.rst
@@ -71,6 +71,7 @@ Interface changes
- change `--dscale` default to `hermite`
- update defaults to `--hdr-peak-decay-rate=20`, `--hdr-scene-threshold-low=1.0`,
`--hdr-scene-threshold-high=3.0`
+ - update defaults to `--deband-threshold=48`, `--deband-grain=32`
--- mpv 0.36.0 ---
- add `--target-contrast`
- Target luminance value is now also applied when ICC profile is used.
diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst
index a78a594faa..baad2f6e1f 100644
--- a/DOCS/man/options.rst
+++ b/DOCS/man/options.rst
@@ -6070,7 +6070,7 @@ them.
``--deband-threshold=<0..4096>``
The debanding filter's cut-off threshold. Higher numbers increase the
debanding strength dramatically but progressively diminish image details.
- (Default 32)
+ (Default 48)
``--deband-range=<1..64>``
The debanding filter's initial radius. The radius increases linearly for
@@ -6083,7 +6083,7 @@ them.
``--deband-grain=<0..4096>``
Add some extra noise to the image. This significantly helps cover up
remaining quantization artifacts. Higher numbers add more noise. (Default
- 48)
+ 32)
``--corner-rounding=<0..1>``
If set to a value above 0.0, the output will be rendered with rounded
diff --git a/video/out/gpu/video_shaders.c b/video/out/gpu/video_shaders.c
index 1957797692..1a6aa28f3e 100644
--- a/video/out/gpu/video_shaders.c
+++ b/video/out/gpu/video_shaders.c
@@ -942,9 +942,9 @@ static void prng_init(struct gl_shader_cache *sc, AVLFG *lfg)
const struct deband_opts deband_opts_def = {
.iterations = 1,
- .threshold = 32.0,
+ .threshold = 48.0,
.range = 16.0,
- .grain = 48.0,
+ .grain = 32.0,
};
#define OPT_BASE_STRUCT struct deband_opts