diff options
-rw-r--r-- | video/out/filter_kernels.c | 13 | ||||
-rw-r--r-- | video/out/filter_kernels.h | 3 | ||||
-rw-r--r-- | video/out/gpu/video_shaders.c | 2 |
3 files changed, 11 insertions, 7 deletions
diff --git a/video/out/filter_kernels.c b/video/out/filter_kernels.c index cf681cc5db..a007f1e71f 100644 --- a/video/out/filter_kernels.c +++ b/video/out/filter_kernels.c @@ -60,16 +60,19 @@ bool mp_init_filter(struct filter_kernel *filter, const int *sizes, double inv_scale) { assert(filter->f.radius > 0); + double blur = filter->f.blur > 0.0 ? filter->f.blur : 1.0; + filter->radius = blur * filter->f.radius; + // Only downscaling requires widening the filter filter->filter_scale = MPMAX(1.0, inv_scale); - double src_radius = filter->f.radius * filter->filter_scale; + double src_radius = filter->radius * filter->filter_scale; // Polar filters are dependent solely on the radius if (filter->polar) { filter->size = 1; // Not meaningful for EWA/polar scalers. // Safety precaution to avoid generating a gigantic shader if (src_radius > 16.0) { src_radius = 16.0; - filter->filter_scale = src_radius / filter->f.radius; + filter->filter_scale = src_radius / filter->radius; return false; } return true; @@ -89,7 +92,7 @@ bool mp_init_filter(struct filter_kernel *filter, const int *sizes, // largest filter available. This is incorrect, but better than refusing // to do anything. filter->size = cursize[-1]; - filter->filter_scale = (filter->size/2.0) / filter->f.radius; + filter->filter_scale = (filter->size/2.0) / filter->radius; return false; } } @@ -116,7 +119,7 @@ static double sample_window(struct filter_window *kernel, double x) static double sample_filter(struct filter_kernel *filter, double x) { // The window is always stretched to the entire kernel - double w = sample_window(&filter->w, x / filter->f.radius * filter->w.radius); + double w = sample_window(&filter->w, x / filter->radius * filter->w.radius); double k = w * sample_window(&filter->f, x); return k < 0 ? (1 - filter->clamp) * k : k; } @@ -158,7 +161,7 @@ void mp_compute_lut(struct filter_kernel *filter, int count, int stride, filter->radius_cutoff = 0.0; // Compute a 1D array indexed by radius for (int x = 0; x < count; x++) { - double r = x * filter->f.radius / (count - 1); + double r = x * filter->radius / (count - 1); out_array[x] = sample_filter(filter, r); if (fabs(out_array[x]) > filter->value_cutoff) diff --git a/video/out/filter_kernels.h b/video/out/filter_kernels.h index dd9672a256..1da5f18a35 100644 --- a/video/out/filter_kernels.h +++ b/video/out/filter_kernels.h @@ -35,11 +35,12 @@ struct filter_kernel { bool polar; // whether or not the filter uses polar coordinates // The following values are set by mp_init_filter() at runtime. int size; // number of coefficients (may depend on radius) + double radius; // true filter radius, derived from f.radius and f.blur double filter_scale; // Factor to convert the mathematical filter // function radius to the possibly wider // (in the case of downsampling) filter sample // radius. - double radius_cutoff; // the true radius at which we can cut off the filter + double radius_cutoff; // the radius at which we can cut off the filter }; extern const struct filter_window mp_filter_windows[]; diff --git a/video/out/gpu/video_shaders.c b/video/out/gpu/video_shaders.c index 4b4c13bd84..1957797692 100644 --- a/video/out/gpu/video_shaders.c +++ b/video/out/gpu/video_shaders.c @@ -103,7 +103,7 @@ void pass_sample_separated_gen(struct gl_shader_cache *sc, struct scaler *scaler static void polar_sample(struct gl_shader_cache *sc, struct scaler *scaler, int x, int y, int components, bool planar) { - double radius = scaler->kernel->f.radius * scaler->kernel->filter_scale; + double radius = scaler->kernel->radius * scaler->kernel->filter_scale; double radius_cutoff = scaler->kernel->radius_cutoff; // Since we can't know the subpixel position in advance, assume a |