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-rw-r--r--video/out/opengl/hwdec.c4
-rw-r--r--video/out/opengl/hwdec_dxva2egl.c346
-rw-r--r--wscript_build.py1
3 files changed, 351 insertions, 0 deletions
diff --git a/video/out/opengl/hwdec.c b/video/out/opengl/hwdec.c
index 300197ac00..b58af9bae9 100644
--- a/video/out/opengl/hwdec.c
+++ b/video/out/opengl/hwdec.c
@@ -28,6 +28,7 @@ extern const struct gl_hwdec_driver gl_hwdec_vaegl;
extern const struct gl_hwdec_driver gl_hwdec_vaglx;
extern const struct gl_hwdec_driver gl_hwdec_videotoolbox;
extern const struct gl_hwdec_driver gl_hwdec_vdpau;
+extern const struct gl_hwdec_driver gl_hwdec_dxva2egl;
extern const struct gl_hwdec_driver gl_hwdec_dxva2gldx;
extern const struct gl_hwdec_driver gl_hwdec_dxva2;
@@ -45,6 +46,9 @@ static const struct gl_hwdec_driver *const mpgl_hwdec_drivers[] = {
&gl_hwdec_videotoolbox,
#endif
#if HAVE_DXVA2_HWACCEL
+#if HAVE_EGL_ANGLE
+ &gl_hwdec_dxva2egl,
+#endif
#if HAVE_GL_DXINTEROP
&gl_hwdec_dxva2gldx,
#endif
diff --git a/video/out/opengl/hwdec_dxva2egl.c b/video/out/opengl/hwdec_dxva2egl.c
new file mode 100644
index 0000000000..f2c15145ef
--- /dev/null
+++ b/video/out/opengl/hwdec_dxva2egl.c
@@ -0,0 +1,346 @@
+/*
+ * This file is part of mpv.
+ *
+ * mpv is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * mpv is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with mpv. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include <assert.h>
+#include <windows.h>
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include "common/common.h"
+#include "osdep/timer.h"
+#include "osdep/windows_utils.h"
+#include "hwdec.h"
+#include "video/dxva2.h"
+#include "video/d3d.h"
+#include "video/hwdec.h"
+
+struct priv {
+ struct mp_d3d_ctx ctx;
+
+ HMODULE d3d9_dll;
+ IDirect3D9Ex *d3d9ex;
+ IDirect3DDevice9Ex *device9ex;
+ IDirect3DQuery9 *query9;
+ IDirect3DTexture9 *texture9;
+ IDirect3DSurface9 *surface9;
+
+ EGLDisplay egl_display;
+ EGLConfig egl_config;
+ EGLint alpha;
+ EGLSurface egl_surface;
+
+ GLuint gl_texture;
+};
+
+static void destroy_textures(struct gl_hwdec *hw)
+{
+ struct priv *p = hw->priv;
+ GL *gl = hw->gl;
+
+ gl->DeleteTextures(1, &p->gl_texture);
+ p->gl_texture = 0;
+
+ if (p->egl_display && p->egl_surface) {
+ eglReleaseTexImage(p->egl_display, p->egl_surface, EGL_BACK_BUFFER);
+ eglDestroySurface(p->egl_display, p->egl_surface);
+ p->egl_surface = NULL;
+ }
+
+ if (p->surface9) {
+ IDirect3DSurface9_Release(p->surface9);
+ p->surface9 = NULL;
+ }
+
+ if (p->texture9) {
+ IDirect3DTexture9_Release(p->texture9);
+ p->texture9 = NULL;
+ }
+}
+
+static void destroy(struct gl_hwdec *hw)
+{
+ struct priv *p = hw->priv;
+
+ destroy_textures(hw);
+
+ if (p->query9)
+ IDirect3DQuery9_Release(p->query9);
+
+ if (p->device9ex)
+ IDirect3DDevice9Ex_Release(p->device9ex);
+
+ if (p->d3d9ex)
+ IDirect3D9Ex_Release(p->d3d9ex);
+
+ if (p->d3d9_dll)
+ FreeLibrary(p->d3d9_dll);
+}
+
+static int create(struct gl_hwdec *hw)
+{
+ if (hw->hwctx)
+ return -1;
+
+ EGLDisplay egl_display = eglGetCurrentDisplay();
+ if (!egl_display)
+ return -1;
+
+ const char *exts = eglQueryString(egl_display, EGL_EXTENSIONS);
+ if (!exts ||
+ !strstr(exts, "EGL_ANGLE_d3d_share_handle_client_buffer")) {
+ return -1;
+ }
+
+ HRESULT hr;
+ struct priv *p = talloc_zero(hw, struct priv);
+ hw->priv = p;
+
+ p->egl_display = egl_display;
+
+ p->d3d9_dll = LoadLibraryW(L"d3d9.dll");
+ if (!p->d3d9_dll) {
+ MP_FATAL(hw, "Failed to load \"d3d9.dll\": %s\n",
+ mp_LastError_to_str());
+ goto fail;
+ }
+
+ HRESULT (WINAPI *Direct3DCreate9Ex)(UINT SDKVersion, IDirect3D9Ex **ppD3D);
+ Direct3DCreate9Ex = (void *)GetProcAddress(p->d3d9_dll, "Direct3DCreate9Ex");
+ if (!Direct3DCreate9Ex) {
+ MP_FATAL(hw, "Direct3D 9Ex not supported\n");
+ goto fail;
+ }
+
+ hr = Direct3DCreate9Ex(D3D_SDK_VERSION, &p->d3d9ex);
+ if (FAILED(hr)) {
+ MP_FATAL(hw, "Couldn't create Direct3D9Ex: %s\n",
+ mp_HRESULT_to_str(hr));
+ goto fail;
+ }
+
+ // We must create our own Direct3D9Ex device. ANGLE can give us the device
+ // it's using, but that's probably a ID3D11Device.
+ // (copied from chromium dxva_video_decode_accelerator_win.cc)
+ D3DPRESENT_PARAMETERS present_params = {
+ .BackBufferWidth = 1,
+ .BackBufferHeight = 1,
+ .BackBufferFormat = D3DFMT_UNKNOWN,
+ .BackBufferCount = 1,
+ .SwapEffect = D3DSWAPEFFECT_DISCARD,
+ .hDeviceWindow = NULL,
+ .Windowed = TRUE,
+ .Flags = D3DPRESENTFLAG_VIDEO,
+ .FullScreen_RefreshRateInHz = 0,
+ .PresentationInterval = 0,
+ };
+ hr = IDirect3D9Ex_CreateDeviceEx(p->d3d9ex,
+ D3DADAPTER_DEFAULT,
+ D3DDEVTYPE_HAL,
+ NULL,
+ D3DCREATE_FPU_PRESERVE |
+ D3DCREATE_HARDWARE_VERTEXPROCESSING |
+ D3DCREATE_DISABLE_PSGP_THREADING |
+ D3DCREATE_MULTITHREADED,
+ &present_params,
+ NULL,
+ &p->device9ex);
+ if (FAILED(hr)) {
+ MP_FATAL(hw, "Failed to create Direct3D9Ex device: %s\n",
+ mp_HRESULT_to_str(hr));
+ goto fail;
+ }
+
+ hr = IDirect3DDevice9_CreateQuery(p->device9ex, D3DQUERYTYPE_EVENT,
+ &p->query9);
+ if (FAILED(hr)) {
+ MP_FATAL(hw, "Failed to create Direct3D query interface: %s\n",
+ mp_HRESULT_to_str(hr));
+ goto fail;
+ }
+
+ // Test the query API
+ hr = IDirect3DQuery9_Issue(p->query9, D3DISSUE_END);
+ if (FAILED(hr)) {
+ MP_FATAL(hw, "Failed to issue Direct3D END test query: %s\n",
+ mp_HRESULT_to_str(hr));
+ goto fail;
+ }
+
+ EGLint attrs[] = {
+ EGL_BUFFER_SIZE, 32,
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
+ EGL_ALPHA_SIZE, 0,
+ EGL_NONE
+ };
+ EGLint count;
+ if (!eglChooseConfig(p->egl_display, attrs, &p->egl_config, 1, &count) ||
+ !count) {
+ MP_ERR(hw, "Failed to get EGL surface configuration\n");
+ goto fail;
+ }
+
+ if (!eglGetConfigAttrib(p->egl_display, p->egl_config,
+ EGL_BIND_TO_TEXTURE_RGBA, &p->alpha)) {
+ MP_FATAL(hw, "Failed to query EGL surface alpha\n");
+ goto fail;
+ }
+
+ hw->converted_imgfmt = p->alpha ? IMGFMT_RGBA : IMGFMT_RGB0;
+ MP_VERBOSE(hw, "Using image format %s\n",
+ mp_imgfmt_to_name(hw->converted_imgfmt));
+
+ p->ctx.d3d9_device = (IDirect3DDevice9 *)p->device9ex;
+ p->ctx.hwctx.type = HWDEC_DXVA2;
+ p->ctx.hwctx.d3d_ctx = &p->ctx;
+
+ hw->hwctx = &p->ctx.hwctx;
+ return 0;
+fail:
+ destroy(hw);
+ return -1;
+}
+
+static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
+{
+ struct priv *p = hw->priv;
+ GL *gl = hw->gl;
+ HRESULT hr;
+
+ destroy_textures(hw);
+
+ assert(params->imgfmt == hw->driver->imgfmt);
+
+ HANDLE share_handle = NULL;
+ hr = IDirect3DDevice9Ex_CreateTexture(p->device9ex,
+ params->w, params->h,
+ 1, D3DUSAGE_RENDERTARGET,
+ p->alpha ? D3DFMT_A8R8G8B8 : D3DFMT_X8R8G8B8,
+ D3DPOOL_DEFAULT,
+ &p->texture9,
+ &share_handle);
+ if (FAILED(hr)) {
+ MP_ERR(hw, "Failed to create Direct3D9 texture: %s\n",
+ mp_HRESULT_to_str(hr));
+ goto fail;
+ }
+
+ hr = IDirect3DTexture9_GetSurfaceLevel(p->texture9, 0, &p->surface9);
+ if (FAILED(hr)) {
+ MP_ERR(hw, "Failed to get Direct3D9 surface from texture: %s\n",
+ mp_HRESULT_to_str(hr));
+ goto fail;
+ }
+
+ EGLint attrib_list[] = {
+ EGL_WIDTH, params->w,
+ EGL_HEIGHT, params->h,
+ EGL_TEXTURE_FORMAT, p->alpha ? EGL_TEXTURE_RGBA : EGL_TEXTURE_RGB,
+ EGL_TEXTURE_TARGET, EGL_TEXTURE_2D,
+ EGL_NONE
+ };
+ p->egl_surface = eglCreatePbufferFromClientBuffer(
+ p->egl_display, EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE,
+ share_handle, p->egl_config, attrib_list);
+ if (p->egl_surface == EGL_NO_SURFACE) {
+ MP_ERR(hw, "Failed to create EGL surface\n");
+ goto fail;
+ }
+
+ gl->GenTextures(1, &p->gl_texture);
+ gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
+ gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ gl->BindTexture(GL_TEXTURE_2D, 0);
+
+ return 0;
+fail:
+ destroy_textures(hw);
+ return -1;
+}
+
+static int map_image(struct gl_hwdec *hw, struct mp_image *hw_image,
+ GLuint *out_textures)
+{
+ struct priv *p = hw->priv;
+ GL *gl = hw->gl;
+ if (!p->surface9 || !p->egl_surface || !p->gl_texture)
+ return -1;
+
+ HRESULT hr;
+ RECT rc = {0, 0, hw_image->w, hw_image->h};
+ IDirect3DSurface9* hw_surface = d3d9_surface_in_mp_image(hw_image);
+ hr = IDirect3DDevice9Ex_StretchRect(p->device9ex,
+ hw_surface, &rc,
+ p->surface9, &rc,
+ D3DTEXF_NONE);
+ if (FAILED(hr)) {
+ MP_ERR(hw, "Direct3D RGB conversion failed: %s\n",
+ mp_HRESULT_to_str(hr));
+ return -1;
+ }
+
+ hr = IDirect3DQuery9_Issue(p->query9, D3DISSUE_END);
+ if (FAILED(hr)) {
+ MP_ERR(hw, "Failed to issue Direct3D END query\n");
+ return -1;
+ }
+
+ // There doesn't appear to be an efficient way to do a blocking flush
+ // of the above StretchRect. Timeout of 8ms is required to reliably
+ // render 4k on Intel Haswell, Ivybridge and Cherry Trail Atom.
+ const int max_retries = 8;
+ const int64_t wait_us = 1000;
+ int retries = 0;
+ while (true) {
+ hr = IDirect3DQuery9_GetData(p->query9, NULL, 0, D3DGETDATA_FLUSH);
+ if (FAILED(hr)) {
+ MP_ERR(hw, "Failed to query Direct3D flush state\n");
+ return -1;
+ } else if (hr == S_FALSE) {
+ if (++retries > max_retries) {
+ MP_VERBOSE(hw, "Failed to flush frame after %lld ms\n",
+ (long long)(wait_us * max_retries) / 1000);
+ break;
+ }
+ mp_sleep_us(wait_us);
+ } else {
+ break;
+ }
+ }
+
+ gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
+ eglBindTexImage(p->egl_display, p->egl_surface, EGL_BACK_BUFFER);
+ gl->BindTexture(GL_TEXTURE_2D, 0);
+
+ out_textures[0] = p->gl_texture;
+ return 0;
+}
+
+const struct gl_hwdec_driver gl_hwdec_dxva2egl = {
+ .name = "dxva2-egl",
+ .api = HWDEC_DXVA2,
+ .imgfmt = IMGFMT_DXVA2,
+ .create = create,
+ .reinit = reinit,
+ .map_image = map_image,
+ .destroy = destroy,
+};
diff --git a/wscript_build.py b/wscript_build.py
index 030c997b98..f6e5dd9cad 100644
--- a/wscript_build.py
+++ b/wscript_build.py
@@ -340,6 +340,7 @@ def build(ctx):
( "video/out/opengl/hwdec.c", "gl" ),
( "video/out/opengl/hwdec_dxva2.c", "gl-win32" ),
( "video/out/opengl/hwdec_dxva2gldx.c", "gl-dxinterop" ),
+ ( "video/out/opengl/hwdec_dxva2egl.c", "egl-angle" ),
( "video/out/opengl/hwdec_vaegl.c", "vaapi-egl" ),
( "video/out/opengl/hwdec_vaglx.c", "vaapi-glx" ),
( "video/out/opengl/hwdec_osx.c", "videotoolbox-gl" ),