diff options
-rw-r--r-- | video/fmt-conversion.c | 2 | ||||
-rw-r--r-- | video/img_format.h | 3 | ||||
-rw-r--r-- | video/out/d3d_shader_nv12.h | 123 | ||||
-rw-r--r-- | video/out/vo_direct3d.c | 11 |
4 files changed, 0 insertions, 139 deletions
diff --git a/video/fmt-conversion.c b/video/fmt-conversion.c index d691445146..6d14c28c7a 100644 --- a/video/fmt-conversion.c +++ b/video/fmt-conversion.c @@ -36,8 +36,6 @@ static const struct { {IMGFMT_UYVY, AV_PIX_FMT_UYVY422}, {IMGFMT_NV12, AV_PIX_FMT_NV12}, {IMGFMT_Y8, AV_PIX_FMT_GRAY8}, - // FFmpeg prefers AV_PIX_FMT_GRAY8A, but Libav has only Y400A - {IMGFMT_YA8, AV_PIX_FMT_Y400A}, {IMGFMT_Y16, AV_PIX_FMT_GRAY16}, {IMGFMT_420P, AV_PIX_FMT_YUV420P}, {IMGFMT_444P, AV_PIX_FMT_YUV444P}, diff --git a/video/img_format.h b/video/img_format.h index 8567c8aa96..b6f5b9b2fa 100644 --- a/video/img_format.h +++ b/video/img_format.h @@ -148,9 +148,6 @@ enum mp_imgfmt { IMGFMT_Y8, IMGFMT_Y16, - // Gray with alpha (packed) - IMGFMT_YA8, - // Packed YUV formats (components are byte-accessed) IMGFMT_UYVY, // U Y0 V Y1 diff --git a/video/out/d3d_shader_nv12.h b/video/out/d3d_shader_nv12.h deleted file mode 100644 index 74b592fa04..0000000000 --- a/video/out/d3d_shader_nv12.h +++ /dev/null @@ -1,123 +0,0 @@ -#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
-//
-// fxc /Tps_2_0 -DUSE_NV12=1 /Fhd3d_shader_nv12.h d3d_shader_yuv.hlsl
-// /Vnd3d_shader_nv12
-//
-//
-// Parameters:
-//
-// float4x4 colormatrix;
-// sampler2D tex0;
-// sampler2D tex1;
-//
-//
-// Registers:
-//
-// Name Reg Size
-// ------------ ----- ----
-// colormatrix c0 4
-// tex0 s0 1
-// tex1 s1 1
-//
-
- ps_2_0
- def c4, 1, 0, 0, 0
- dcl t0.xy
- dcl t1.xy
- dcl_2d s0
- dcl_2d s1
- texld r0, t0, s0
- texld r1, t1, s1
- mov r0.y, r1.x
- mov r0.z, r1.z
- mov r0.w, c4.x
- dp4 r1.x, r0, c0
- dp4 r1.y, r0, c1
- dp4 r1.z, r0, c2
- dp4 r1.w, r0, c3
- mov oC0, r1
-
-// approximately 10 instruction slots used (2 texture, 8 arithmetic)
-#endif
-
-const BYTE d3d_shader_nv12[] =
-{
- 0, 2, 255, 255, 254, 255,
- 56, 0, 67, 84, 65, 66,
- 28, 0, 0, 0, 171, 0,
- 0, 0, 0, 2, 255, 255,
- 3, 0, 0, 0, 28, 0,
- 0, 0, 0, 1, 0, 0,
- 164, 0, 0, 0, 88, 0,
- 0, 0, 2, 0, 0, 0,
- 4, 0, 2, 0, 100, 0,
- 0, 0, 0, 0, 0, 0,
- 116, 0, 0, 0, 3, 0,
- 0, 0, 1, 0, 2, 0,
- 124, 0, 0, 0, 0, 0,
- 0, 0, 140, 0, 0, 0,
- 3, 0, 1, 0, 1, 0,
- 6, 0, 148, 0, 0, 0,
- 0, 0, 0, 0, 99, 111,
- 108, 111, 114, 109, 97, 116,
- 114, 105, 120, 0, 3, 0,
- 3, 0, 4, 0, 4, 0,
- 1, 0, 0, 0, 0, 0,
- 0, 0, 116, 101, 120, 48,
- 0, 171, 171, 171, 4, 0,
- 12, 0, 1, 0, 1, 0,
- 1, 0, 0, 0, 0, 0,
- 0, 0, 116, 101, 120, 49,
- 0, 171, 171, 171, 4, 0,
- 12, 0, 1, 0, 1, 0,
- 1, 0, 0, 0, 0, 0,
- 0, 0, 112, 115, 95, 50,
- 95, 48, 0, 77, 105, 99,
- 114, 111, 115, 111, 102, 116,
- 32, 40, 82, 41, 32, 72,
- 76, 83, 76, 32, 83, 104,
- 97, 100, 101, 114, 32, 67,
- 111, 109, 112, 105, 108, 101,
- 114, 32, 57, 46, 50, 57,
- 46, 57, 53, 50, 46, 51,
- 49, 49, 49, 0, 81, 0,
- 0, 5, 4, 0, 15, 160,
- 0, 0, 128, 63, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 31, 0,
- 0, 2, 0, 0, 0, 128,
- 0, 0, 3, 176, 31, 0,
- 0, 2, 0, 0, 0, 128,
- 1, 0, 3, 176, 31, 0,
- 0, 2, 0, 0, 0, 144,
- 0, 8, 15, 160, 31, 0,
- 0, 2, 0, 0, 0, 144,
- 1, 8, 15, 160, 66, 0,
- 0, 3, 0, 0, 15, 128,
- 0, 0, 228, 176, 0, 8,
- 228, 160, 66, 0, 0, 3,
- 1, 0, 15, 128, 1, 0,
- 228, 176, 1, 8, 228, 160,
- 1, 0, 0, 2, 0, 0,
- 2, 128, 1, 0, 0, 128,
- 1, 0, 0, 2, 0, 0,
- 4, 128, 1, 0, 170, 128,
- 1, 0, 0, 2, 0, 0,
- 8, 128, 4, 0, 0, 160,
- 9, 0, 0, 3, 1, 0,
- 1, 128, 0, 0, 228, 128,
- 0, 0, 228, 160, 9, 0,
- 0, 3, 1, 0, 2, 128,
- 0, 0, 228, 128, 1, 0,
- 228, 160, 9, 0, 0, 3,
- 1, 0, 4, 128, 0, 0,
- 228, 128, 2, 0, 228, 160,
- 9, 0, 0, 3, 1, 0,
- 8, 128, 0, 0, 228, 128,
- 3, 0, 228, 160, 1, 0,
- 0, 2, 0, 8, 15, 128,
- 1, 0, 228, 128, 255, 255,
- 0, 0
-};
diff --git a/video/out/vo_direct3d.c b/video/out/vo_direct3d.c index 9980a833c7..e18cf8e4e0 100644 --- a/video/out/vo_direct3d.c +++ b/video/out/vo_direct3d.c @@ -42,7 +42,6 @@ // shaders generated by fxc.exe from d3d_shader_yuv.hlsl #include "d3d_shader_420p.h" -#include "d3d_shader_nv12.h" #define IMGFMT_IS_Y(x) ((x) == IMGFMT_Y8 || (x) == IMGFMT_Y16) #define IMGFMT_Y_DEPTH(x) ((x) == IMGFMT_Y8 ? 8 : 16) @@ -110,7 +109,6 @@ struct osdpart { enum shaders { SHADER_NONE = 0, SHADER_420P, - SHADER_NV12, NUM_SHADERS }; @@ -216,8 +214,6 @@ static const struct fmt_entry fmt_table[] = { // grayscale (can be considered both packed and planar) {IMGFMT_Y8, D3DFMT_L8}, {IMGFMT_Y16, D3DFMT_L16}, - // 2 channels (needed for NV12 shader) - {IMGFMT_YA8, D3DFMT_A8L8}, {0}, }; @@ -747,7 +743,6 @@ static bool change_d3d_backbuffer(d3d_priv *priv) const DWORD* shaders[NUM_SHADERS] = { [SHADER_420P] = (DWORD *)d3d_shader_420p, - [SHADER_NV12] = (DWORD *)d3d_shader_nv12, }; for (int n = 0; n < NUM_SHADERS; n++) { @@ -1055,12 +1050,6 @@ static int check_shader_conversion(d3d_priv *priv, uint32_t fmt, return SHADER_420P; } } - if (fmt == IMGFMT_NV12) { - shader_d3dfmts[0] = check_format(priv, IMGFMT_Y8, true); - shader_d3dfmts[1] = check_format(priv, IMGFMT_YA8, true); - if (shader_d3dfmts[0] && shader_d3dfmts[1]) - return SHADER_NV12; - } return 0; } |