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author | Niklas Haas <git@haasn.dev> | 2022-02-26 15:13:10 +0100 |
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committer | Niklas Haas <github-daiK1o@haasn.dev> | 2022-03-03 13:06:05 +0100 |
commit | e2c02a4ce3af792251839307c42c85aa34bdd125 (patch) | |
tree | 031999115b57e51d1a4d81b27ac38c37a7c18160 /wscript_build.py | |
parent | 4387f3bcd0744a81011f65f207e76d919f0cda90 (diff) | |
download | mpv-e2c02a4ce3af792251839307c42c85aa34bdd125.tar.bz2 mpv-e2c02a4ce3af792251839307c42c85aa34bdd125.tar.xz |
hwdec_vaapi_vk: rename to vaapi_pl
There's really nothing vulkan-specific about this hwdec wrapper, and it
actually works perfectly fine with an OpenGL-based ra_pl. This is not
hugely important at the time, but I still think it makes sense in case
we ever decide to make vo_gpu_next wrap OpenGL contexts to ra_pl instead
of exposing the underlying ra_gl.
Diffstat (limited to 'wscript_build.py')
-rw-r--r-- | wscript_build.py | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/wscript_build.py b/wscript_build.py index 82ccebf199..46191b8196 100644 --- a/wscript_build.py +++ b/wscript_build.py @@ -457,9 +457,9 @@ def build(ctx): ( "video/out/hwdec/hwdec_cuda.c", "cuda-interop" ), ( "video/out/hwdec/hwdec_cuda_gl.c", "cuda-interop && gl" ), ( "video/out/hwdec/hwdec_cuda_vk.c", "cuda-interop && vulkan" ), - ( "video/out/hwdec/hwdec_vaapi.c", "vaapi-egl || vaapi-vulkan" ), + ( "video/out/hwdec/hwdec_vaapi.c", "vaapi-egl || vaapi-libplacebo" ), ( "video/out/hwdec/hwdec_vaapi_gl.c", "vaapi-egl" ), - ( "video/out/hwdec/hwdec_vaapi_vk.c", "vaapi-vulkan" ), + ( "video/out/hwdec/hwdec_vaapi_pl.c", "vaapi-libplacebo" ), ( "video/out/libmpv_sw.c" ), ( "video/out/placebo/ra_pl.c", "libplacebo" ), ( "video/out/placebo/utils.c", "libplacebo" ), |