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authorNiklas Haas <git@haasn.dev>2022-02-26 15:13:10 +0100
committerNiklas Haas <github-daiK1o@haasn.dev>2022-03-03 13:06:05 +0100
commite2c02a4ce3af792251839307c42c85aa34bdd125 (patch)
tree031999115b57e51d1a4d81b27ac38c37a7c18160 /wscript_build.py
parent4387f3bcd0744a81011f65f207e76d919f0cda90 (diff)
downloadmpv-e2c02a4ce3af792251839307c42c85aa34bdd125.tar.bz2
mpv-e2c02a4ce3af792251839307c42c85aa34bdd125.tar.xz
hwdec_vaapi_vk: rename to vaapi_pl
There's really nothing vulkan-specific about this hwdec wrapper, and it actually works perfectly fine with an OpenGL-based ra_pl. This is not hugely important at the time, but I still think it makes sense in case we ever decide to make vo_gpu_next wrap OpenGL contexts to ra_pl instead of exposing the underlying ra_gl.
Diffstat (limited to 'wscript_build.py')
-rw-r--r--wscript_build.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/wscript_build.py b/wscript_build.py
index 82ccebf199..46191b8196 100644
--- a/wscript_build.py
+++ b/wscript_build.py
@@ -457,9 +457,9 @@ def build(ctx):
( "video/out/hwdec/hwdec_cuda.c", "cuda-interop" ),
( "video/out/hwdec/hwdec_cuda_gl.c", "cuda-interop && gl" ),
( "video/out/hwdec/hwdec_cuda_vk.c", "cuda-interop && vulkan" ),
- ( "video/out/hwdec/hwdec_vaapi.c", "vaapi-egl || vaapi-vulkan" ),
+ ( "video/out/hwdec/hwdec_vaapi.c", "vaapi-egl || vaapi-libplacebo" ),
( "video/out/hwdec/hwdec_vaapi_gl.c", "vaapi-egl" ),
- ( "video/out/hwdec/hwdec_vaapi_vk.c", "vaapi-vulkan" ),
+ ( "video/out/hwdec/hwdec_vaapi_pl.c", "vaapi-libplacebo" ),
( "video/out/libmpv_sw.c" ),
( "video/out/placebo/ra_pl.c", "libplacebo" ),
( "video/out/placebo/utils.c", "libplacebo" ),