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authorwm4 <wm4@nowhere>2014-12-03 21:54:04 +0100
committerwm4 <wm4@nowhere>2014-12-03 23:01:19 +0100
commit920512d358221effa851da8a64fd26a54d154605 (patch)
tree9500dedad78ed95d70b87605125cab8c1f40d6b6 /wscript_build.py
parent63377744f3dfff04fe02c832b24f8537b78ee8d3 (diff)
downloadmpv-920512d358221effa851da8a64fd26a54d154605.tar.bz2
mpv-920512d358221effa851da8a64fd26a54d154605.tar.xz
vo_opengl: move hwdec parts into their own files
This wasn't done before because there was no advantage in "abstracting" it. This changed, and putting this into its own files is better than messing it into gl_common.c/h.
Diffstat (limited to 'wscript_build.py')
-rw-r--r--wscript_build.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/wscript_build.py b/wscript_build.py
index 169f9f5059..428c626f2b 100644
--- a/wscript_build.py
+++ b/wscript_build.py
@@ -336,6 +336,7 @@ def build(ctx):
( "video/out/filter_kernels.c" ),
( "video/out/gl_cocoa.c", "gl-cocoa" ),
( "video/out/gl_common.c", "gl" ),
+ ( "video/out/gl_hwdec.c", "gl" ),
( "video/out/gl_hwdec_vaglx.c", "vaapi-glx" ),
( "video/out/gl_hwdec_vda.c", "vda-gl" ),
( "video/out/gl_hwdec_vdpau.c", "vdpau-gl-x11" ),