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authorNiklas Haas <git@haasn.xyz>2017-07-01 04:27:09 +0200
committerNiklas Haas <git@haasn.xyz>2017-07-01 04:27:09 +0200
commit69289aec6cccdf31186e51882e201c2a411d13a0 (patch)
tree63dda7e0a471711a1644c20392017a8217fad857 /wscript_build.py
parent2f41c4e81b34cc8085f25a9bf016c2b98cd70cd7 (diff)
downloadmpv-69289aec6cccdf31186e51882e201c2a411d13a0.tar.bz2
mpv-69289aec6cccdf31186e51882e201c2a411d13a0.tar.xz
vo_opengl: fix some more pass_info_reset issues
2f41c4e8 exposed some other edge cases as well. Globally resetting the pass info was not the right way to go about it, because we don't know in advance what the frame type is going to be - at least not with the current code structure. (In principle, we could separately indicate the frame type and the pass type and then only reset it on the first actual pass_describe call, but that's annoying as well) Also fixes a latent issue where p->pass was never initialized, which broke the MP_DBG debugging code in some cases.
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