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author | wm4 <wm4@nowhere> | 2015-12-19 12:59:07 +0100 |
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committer | wm4 <wm4@nowhere> | 2015-12-19 14:14:12 +0100 |
commit | 6154c1d06d38bd236a0adb57556f7d871b75469b (patch) | |
tree | b99c5a3a50411cdddfeb8a2d2d85660d8ed349c2 /wscript_build.py | |
parent | 32cd85bc7ecfa74d3fefef5570e4ef546ae0643a (diff) | |
download | mpv-6154c1d06d38bd236a0adb57556f7d871b75469b.tar.bz2 mpv-6154c1d06d38bd236a0adb57556f7d871b75469b.tar.xz |
vo_opengl: split backend code from common.c to context.c
Now common.c only contains the code for the function loader, while
context.c contains the backend loader/dispatcher.
Not calling it "backend.c", because the central struct is called
MPGLContext.
Diffstat (limited to 'wscript_build.py')
-rw-r--r-- | wscript_build.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/wscript_build.py b/wscript_build.py index e72da41056..dd7a25704c 100644 --- a/wscript_build.py +++ b/wscript_build.py @@ -313,6 +313,7 @@ def build(ctx): ( "video/out/filter_kernels.c" ), ( "video/out/opengl/cocoa.c", "gl-cocoa" ), ( "video/out/opengl/common.c", "gl" ), + ( "video/out/opengl/context.c", "gl" ), ( "video/out/opengl/egl_helpers.c", "egl-helpers" ), ( "video/out/opengl/rpi.c", "rpi" ), ( "video/out/opengl/hwdec.c", "gl" ), |