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author | wm4 <wm4@nowhere> | 2015-09-24 23:48:57 +0200 |
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committer | wm4 <wm4@nowhere> | 2015-09-24 23:48:57 +0200 |
commit | 57831d52dc0c8d22feb497d06ac934192b5b907b (patch) | |
tree | 6cd48f5851ec2837cbf8120ede3f258c02c261c5 /wscript_build.py | |
parent | b14c9eb748d80cff3e362c2093a8fb26bce337cf (diff) | |
download | mpv-57831d52dc0c8d22feb497d06ac934192b5b907b.tar.bz2 mpv-57831d52dc0c8d22feb497d06ac934192b5b907b.tar.xz |
vo_opengl: actually set hardware decoder mapped texture format
Surfaces used by hardware decoding formats can be mapped exactly like a
specific software pixel format, e.g. RGBA or NV12. p->image_params is
supposed to be set to this format, but it wasn't.
(How did this ever work?)
Also, setting params->imgfmt in the hwdec interop drivers is pointless
and redundant. (Change them to asserts, because why not.)
Diffstat (limited to 'wscript_build.py')
0 files changed, 0 insertions, 0 deletions