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author | wm4 <wm4@nowhere> | 2016-04-27 14:03:30 +0200 |
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committer | wm4 <wm4@nowhere> | 2016-04-27 14:06:50 +0200 |
commit | dff33893f2ea91f425bceeec6596556d569e0370 (patch) | |
tree | adf74118a9b1b00a425beba03a2dcbe39d3f3fc9 /wscript_build.py | |
parent | 98969946883e4985f9b65e4987f59c65452a6fe4 (diff) | |
download | mpv-dff33893f2ea91f425bceeec6596556d569e0370.tar.bz2 mpv-dff33893f2ea91f425bceeec6596556d569e0370.tar.xz |
d3d11va: store texture/subindex in IMGFMT_D3D11VA plane pointers
Basically this gets rid of the need for the accessors in d3d11va.h, and
the code can be cleaned up a little bit.
Note that libavcodec only defines a ID3D11VideoDecoderOutputView pointer
in the last plane pointers, but it tolerates/passes through the other
plane pointers we set.
Diffstat (limited to 'wscript_build.py')
-rw-r--r-- | wscript_build.py | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/wscript_build.py b/wscript_build.py index 3ee2b31d65..fda99c16cf 100644 --- a/wscript_build.py +++ b/wscript_build.py @@ -286,7 +286,6 @@ def build(ctx): ( "video/mp_image_pool.c" ), ( "video/sws_utils.c" ), ( "video/dxva2.c", "dxva2-hwaccel" ), - ( "video/d3d11va.c", "d3d11va-hwaccel" ), ( "video/vaapi.c", "vaapi" ), ( "video/vdpau.c", "vdpau" ), ( "video/vdpau_mixer.c", "vdpau" ), |