From dff33893f2ea91f425bceeec6596556d569e0370 Mon Sep 17 00:00:00 2001 From: wm4 Date: Wed, 27 Apr 2016 14:03:30 +0200 Subject: d3d11va: store texture/subindex in IMGFMT_D3D11VA plane pointers Basically this gets rid of the need for the accessors in d3d11va.h, and the code can be cleaned up a little bit. Note that libavcodec only defines a ID3D11VideoDecoderOutputView pointer in the last plane pointers, but it tolerates/passes through the other plane pointers we set. --- wscript_build.py | 1 - 1 file changed, 1 deletion(-) (limited to 'wscript_build.py') diff --git a/wscript_build.py b/wscript_build.py index 3ee2b31d65..fda99c16cf 100644 --- a/wscript_build.py +++ b/wscript_build.py @@ -286,7 +286,6 @@ def build(ctx): ( "video/mp_image_pool.c" ), ( "video/sws_utils.c" ), ( "video/dxva2.c", "dxva2-hwaccel" ), - ( "video/d3d11va.c", "d3d11va-hwaccel" ), ( "video/vaapi.c", "vaapi" ), ( "video/vdpau.c", "vdpau" ), ( "video/vdpau_mixer.c", "vdpau" ), -- cgit v1.2.3