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authorNiklas Haas <git@haasn.dev>2022-01-11 21:06:33 +0100
committerJan Ekström <jeebjp@gmail.com>2022-01-11 23:45:08 +0200
commiteca78ee9259bd477e6a8073165e3ebe22bc4423e (patch)
tree665685740695b89bb19a8b7a3615bb24ceb6a938 /wscript
parent9e2c0b8baa3f9ccba997129a1c1023f61611e4dd (diff)
downloadmpv-eca78ee9259bd477e6a8073165e3ebe22bc4423e.tar.bz2
mpv-eca78ee9259bd477e6a8073165e3ebe22bc4423e.tar.xz
vo_gpu_next: fix SUBBITMAP_BGRA
The only way to fix the channel order here is to create the texture with bgra format. Incidentally, there used to be a way to set the component map for overlays directly, but no more. Shouldn't matter since everything supports bgra8 anyways, though. Fixes #9699
Diffstat (limited to 'wscript')
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