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author | Kacper Michajłow <kasper93@gmail.com> | 2023-03-30 15:24:22 +0200 |
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committer | Jan Ekström <jeebjp@gmail.com> | 2023-04-02 21:23:48 +0300 |
commit | 9d120a441191870cbb734a6769478eb4aadd701e (patch) | |
tree | b398b013defab12b7386b2a039cac33bc9ff94a7 /wscript | |
parent | 911d742817fc05be39706d42d32647eb91e8fdde (diff) | |
download | mpv-9d120a441191870cbb734a6769478eb4aadd701e.tar.bz2 mpv-9d120a441191870cbb734a6769478eb4aadd701e.tar.xz |
build: add check for eglext_angle.h when checking for ANGLE
This better follows the actual required bits, and makes sure that
a file not part of standard EGL headers is available, as the
handle type is part of standard EGL extensions header.
Diffstat (limited to 'wscript')
-rw-r--r-- | wscript | 5 |
1 files changed, 3 insertions, 2 deletions
@@ -637,8 +637,9 @@ video_output_features = [ 'desc': 'OpenGL ANGLE headers', 'deps': 'os-win32 || os-cygwin', 'groups': [ 'gl' ], - 'func': check_statement(['EGL/egl.h', 'EGL/eglext.h'], - 'int x = EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE') + 'func': check_statement(['EGL/egl.h', 'EGL/eglext.h', 'EGL/eglext_angle.h'], + 'int x = EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE; ' + 'PFNEGLCREATEDEVICEANGLEPROC y = NULL') } , { 'name': '--egl-angle-lib', 'desc': 'OpenGL Win32 ANGLE Library', |