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authorJames Ross-Gowan <rossymiles@gmail.com>2016-06-18 23:41:23 +1000
committerJames Ross-Gowan <rossymiles@gmail.com>2016-06-18 23:51:57 +1000
commit0fd5a24ecb9a0b1d716224b2eafa487b3e2574d5 (patch)
tree8de4ca64cbd99bacfd3fe25edd3e265a065a205d /wscript
parent4a15bc6d737a34d232675ee6078813a84efe4d9c (diff)
downloadmpv-0fd5a24ecb9a0b1d716224b2eafa487b3e2574d5.tar.bz2
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vo_opengl: dxinterop: render to gl->main_fb
This can also remove all the stuff for lazily attaching the texture. It doesn't matter if the dxinterop backend changes the bound framebuffer during a VOCTRL, since the renderer does not rely on the GL state being preserved.
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