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authorwm4 <wm4@nowhere>2015-09-10 20:53:47 +0200
committerwm4 <wm4@nowhere>2015-09-10 20:53:47 +0200
commita8eae12af5064a823976e264b33c5a37bd447ef8 (patch)
tree2163cfd3924a79816bd00244cbf2419f13668e57 /wscript
parente2139488ff79c667e32b1eaf9984c5342eae0132 (diff)
downloadmpv-a8eae12af5064a823976e264b33c5a37bd447ef8.tar.bz2
mpv-a8eae12af5064a823976e264b33c5a37bd447ef8.tar.xz
vo_opengl: fix shader compilation with debanding and OSX hwdec
2 things are being stupid here: Apple for requiring rectangle textures with their IOSurface interop for no reason, and OpenGL having a different sampler type for rectangle textures.
Diffstat (limited to 'wscript')
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