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author | Aman Gupta <aman@tmm1.net> | 2017-10-05 11:58:37 -0700 |
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committer | wm4 <wm4@nowhere> | 2017-10-09 18:36:54 +0200 |
commit | 8fc21fd0d5aa733eb4388c68d22c8f1748f16e33 (patch) | |
tree | ed8cd273727edd72f3cac74bba764409c08d551c /wscript | |
parent | e80a2a572dd7a426fc11b3776985b99460214d75 (diff) | |
download | mpv-8fc21fd0d5aa733eb4388c68d22c8f1748f16e33.tar.bz2 mpv-8fc21fd0d5aa733eb4388c68d22c8f1748f16e33.tar.xz |
vo_gpu: add android opengl backend
At the moment, rendering on Android requires ``--vo=opengl-cb`` and
a lot of java<->c++ bridging code to receive the receive and react to
the render callback in java. Performance also suffers with opengl-cb,
due to the overhead of context switching in JNI.
With this patch, Android can render using ``--vo=gpu --gpu-context=android``
(after setting ``--wid`` to point to an android.view.Surface on-screen).
Diffstat (limited to 'wscript')
-rw-r--r-- | wscript | 7 |
1 files changed, 5 insertions, 2 deletions
@@ -153,7 +153,10 @@ main_dependencies = [ }, { 'name': '--android', 'desc': 'Android environment', - 'func': check_statement('android/api-level.h', '(void)__ANDROID__'), # arbitrary android-specific header + 'func': compose_checks( + check_statement('android/api-level.h', '(void)__ANDROID__'), # arbitrary android-specific header + check_cc(lib="android"), + ) }, { 'name': 'posix-or-mingw', 'desc': 'development environment', @@ -817,7 +820,7 @@ video_output_features = [ 'name': 'egl-helpers', 'desc': 'EGL helper functions', 'deps': 'egl-x11 || mali-fbdev || rpi || gl-wayland || egl-drm || ' + - 'egl-angle-win32', + 'egl-angle-win32 || android', 'func': check_true } ] |