From 8fc21fd0d5aa733eb4388c68d22c8f1748f16e33 Mon Sep 17 00:00:00 2001 From: Aman Gupta Date: Thu, 5 Oct 2017 11:58:37 -0700 Subject: vo_gpu: add android opengl backend At the moment, rendering on Android requires ``--vo=opengl-cb`` and a lot of java<->c++ bridging code to receive the receive and react to the render callback in java. Performance also suffers with opengl-cb, due to the overhead of context switching in JNI. With this patch, Android can render using ``--vo=gpu --gpu-context=android`` (after setting ``--wid`` to point to an android.view.Surface on-screen). --- wscript | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'wscript') diff --git a/wscript b/wscript index 107db6ca50..0a718c961a 100644 --- a/wscript +++ b/wscript @@ -153,7 +153,10 @@ main_dependencies = [ }, { 'name': '--android', 'desc': 'Android environment', - 'func': check_statement('android/api-level.h', '(void)__ANDROID__'), # arbitrary android-specific header + 'func': compose_checks( + check_statement('android/api-level.h', '(void)__ANDROID__'), # arbitrary android-specific header + check_cc(lib="android"), + ) }, { 'name': 'posix-or-mingw', 'desc': 'development environment', @@ -817,7 +820,7 @@ video_output_features = [ 'name': 'egl-helpers', 'desc': 'EGL helper functions', 'deps': 'egl-x11 || mali-fbdev || rpi || gl-wayland || egl-drm || ' + - 'egl-angle-win32', + 'egl-angle-win32 || android', 'func': check_true } ] -- cgit v1.2.3