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authorwm4 <wm4@nowhere>2015-01-21 19:29:18 +0100
committerwm4 <wm4@nowhere>2015-01-21 19:29:18 +0100
commita0caadd512a6f531fd01638570883e629f9dc6e5 (patch)
tree9023c03a9229b1ef2e7c5fee0aea778fbf0c2edc /waftools
parent30ca30c0a16a7ee034d9e05280ba221427d48ba1 (diff)
downloadmpv-a0caadd512a6f531fd01638570883e629f9dc6e5.tar.bz2
mpv-a0caadd512a6f531fd01638570883e629f9dc6e5.tar.xz
vo_opengl: handle grayscale input better, add YA16 support
Simply clamp off the U/V components in the colormatrix, instead of doing something special in the shader. Also, since YA8/YA16 gave a plane_bits value of 16/32, and a colormatrix calculation overflowed with 32, add a component_bits field to the image format descriptor, which for YA8/YA16 returns 8/16 (the wrong value had no bad consequences otherwise).
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