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authorwm4 <wm4@nowhere>2015-12-22 23:14:47 +0100
committerwm4 <wm4@nowhere>2015-12-22 23:18:46 +0100
commiteac0665b8dd2398c15aaa347ca8e5496e0dc5f2b (patch)
treecfade44410f359c4d1c51bff85a61c4096d640cf /video
parent3de6c9aa42feb1695f65a6f7f0880a1877ca6e48 (diff)
downloadmpv-eac0665b8dd2398c15aaa347ca8e5496e0dc5f2b.tar.bz2
mpv-eac0665b8dd2398c15aaa347ca8e5496e0dc5f2b.tar.xz
vo_opengl: blend transparent video against tiles by default
Add a "blend-tiles" choice to the "alpha" sub-option. This is pretty simplistic and uses the GL raster position to derive the tiles. A weird consequence is that using --vo=opengl and --vo=opengl-hq gives different scaling behavior (screenspace pixel size vs. source video pixel size 16x16 tiles), but it seems we don't have easy access to the original texture coordinates. Using the rasterpos is probably simpler. Make this option the default.
Diffstat (limited to 'video')
-rw-r--r--video/out/opengl/video.c13
1 files changed, 9 insertions, 4 deletions
diff --git a/video/out/opengl/video.c b/video/out/opengl/video.c
index 7266d1063a..980867b8cc 100644
--- a/video/out/opengl/video.c
+++ b/video/out/opengl/video.c
@@ -345,7 +345,7 @@ const struct gl_video_opts gl_video_opts_def = {
.clamp = 1, }, // tscale
},
.scaler_lut_size = 6,
- .alpha_mode = 2,
+ .alpha_mode = 3,
.background = {0, 0, 0, 255},
.gamma = 1.0f,
.prescale_passes = 1,
@@ -369,7 +369,7 @@ const struct gl_video_opts gl_video_opts_hq_def = {
.clamp = 1, }, // tscale
},
.scaler_lut_size = 6,
- .alpha_mode = 2,
+ .alpha_mode = 3,
.background = {0, 0, 0, 255},
.gamma = 1.0f,
.blend_subs = 0,
@@ -441,7 +441,8 @@ const struct m_sub_options gl_video_conf = {
OPT_CHOICE("alpha", alpha_mode, 0,
({"no", 0},
{"yes", 1},
- {"blend", 2})),
+ {"blend", 2},
+ {"blend-tiles", 3})),
OPT_FLAG("rectangle-textures", use_rectangle, 0),
OPT_COLOR("background", background, 0),
OPT_FLAG("interpolation", interpolation, 0),
@@ -1532,8 +1533,12 @@ static void pass_convert_yuv(struct gl_video *p)
if (!p->has_alpha || p->opts.alpha_mode == 0) { // none
GLSL(color.a = 1.0;)
- } else if (p->opts.alpha_mode == 2) { // blend
+ } else if (p->opts.alpha_mode == 2) { // blend against black
GLSL(color = vec4(color.rgb * color.a, 1.0);)
+ } else if (p->opts.alpha_mode == 3) { // blend against tiles
+ GLSL(bvec2 tile = lessThan(fract(gl_FragCoord.xy / 32.0), vec2(0.5));)
+ GLSL(vec3 background = vec3(mix(0.75, 1.0, tile.x != tile.y));)
+ GLSL(color.rgb = color.rgb * color.a + background * (1.0 - color.a);)
} else if (p->gl->fb_premultiplied) {
GLSL(color = vec4(color.rgb * color.a, color.a);)
}