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authorNiklas Haas <git@haasn.dev>2023-11-19 14:37:41 +0100
committersfan5 <sfan5@live.de>2023-11-20 17:32:40 +0100
commitd40e623fd5c27544bd9af7b749b44cfa41f0f2fa (patch)
tree01eee47f442cbd21e4f57879f518786cb6e5a257 /video
parent47eae92c46a41b55592e4b44b78613453124663a (diff)
downloadmpv-d40e623fd5c27544bd9af7b749b44cfa41f0f2fa.tar.bz2
mpv-d40e623fd5c27544bd9af7b749b44cfa41f0f2fa.tar.xz
vo_gpu_next: bump ICC cache size limit to 20 MB
These are less likely to be modified from run to run, and with the avoidance of redundant re-saving we can get away with a larger size. This is enough to save 10 3DLUTs at typical sizes.
Diffstat (limited to 'video')
-rw-r--r--video/out/vo_gpu_next.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/video/out/vo_gpu_next.c b/video/out/vo_gpu_next.c
index 5a09f2ac7f..0e2e3e0fc4 100644
--- a/video/out/vo_gpu_next.c
+++ b/video/out/vo_gpu_next.c
@@ -1671,7 +1671,7 @@ static int preinit(struct vo *vo)
if (gl_opts->shader_cache)
cache_init(vo, &p->shader_cache, 10 << 20, gl_opts->shader_cache_dir);
if (gl_opts->icc_opts->cache)
- cache_init(vo, &p->icc_cache, 10 << 20, gl_opts->icc_opts->cache_dir);
+ cache_init(vo, &p->icc_cache, 20 << 20, gl_opts->icc_opts->cache_dir);
pl_gpu_set_cache(p->gpu, p->shader_cache.cache);
p->rr = pl_renderer_create(p->pllog, p->gpu);