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authorDudemanguy <random342@airmail.cc>2023-07-23 15:05:59 -0500
committerDudemanguy <random342@airmail.cc>2023-07-23 22:00:08 +0000
commit9e449cc685fd0635ebed906acda0446b43db2f59 (patch)
tree6f68c76989f7bc0c9f7ce873b1a40b3695653c1f /video
parentf2cce5f38f4031bf1a4b4919ec90e4e8f8c66a77 (diff)
downloadmpv-9e449cc685fd0635ebed906acda0446b43db2f59.tar.bz2
mpv-9e449cc685fd0635ebed906acda0446b43db2f59.tar.xz
build: internally rename gl-wayland to egl-wayland
This has always been a pet peeve of mine and in fact I named the option in meson "egl-wayland" with the intention of finally doing this. We call everything that's egl "egl-foo" internally except for wayland.
Diffstat (limited to 'video')
-rw-r--r--video/out/gpu/context.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/video/out/gpu/context.c b/video/out/gpu/context.c
index e41dd99476..5b4987eeef 100644
--- a/video/out/gpu/context.c
+++ b/video/out/gpu/context.c
@@ -82,7 +82,7 @@ static const struct ra_ctx_fns *contexts[] = {
#if HAVE_GL_DXINTEROP
&ra_ctx_dxgl,
#endif
-#if HAVE_GL_WAYLAND
+#if HAVE_EGL_WAYLAND
&ra_ctx_wayland_egl,
#endif
#if HAVE_EGL_X11