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authorwm4 <wm4@nowhere>2016-09-16 14:25:50 +0200
committerwm4 <wm4@nowhere>2016-09-16 14:49:23 +0200
commit8716c2e88f9694cf8368132e50a0e778dc055dd1 (patch)
treefde808300704d664eef1c19a8115de9bcc00cec3 /video
parent15baf2789cd5c5e0413616df22f235478f40e65e (diff)
downloadmpv-8716c2e88f9694cf8368132e50a0e778dc055dd1.tar.bz2
mpv-8716c2e88f9694cf8368132e50a0e778dc055dd1.tar.xz
player: use better way to wait for input and dispatching commands
Instead of using input_ctx for waiting, use the dispatch queue directly. One big change is that the dispatch queue will just process commands that come in (e.g. from client API) without returning. This should reduce unnecessary playloop excutions (which is good since the playloop got a bit fat from rechecking a lot of conditions every iteration). Since this doesn't force a new playloop iteration on every access, this has to be enforced manually in some cases. Normal input (via terminal or VO window) still wakes up the playloop every time, though that's not too important. It makes testing this harder, though. If there are missing wakeup calls, it will be noticed only when using the client API in some form. At this point we could probably use a normal lock instead of the dispatch queue stuff.
Diffstat (limited to 'video')
-rw-r--r--video/out/w32_common.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/video/out/w32_common.c b/video/out/w32_common.c
index 0dff2643b1..64c3e700aa 100644
--- a/video/out/w32_common.c
+++ b/video/out/w32_common.c
@@ -1621,6 +1621,8 @@ static void do_terminate(void *ptr)
if (!w32->destroyed)
DestroyWindow(w32->window);
+
+ mp_dispatch_interrupt(w32->dispatch);
}
void vo_w32_uninit(struct vo *vo)