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authorwm4 <wm4@nowhere>2013-03-01 11:16:01 +0100
committerwm4 <wm4@nowhere>2013-03-01 11:16:01 +0100
commitd511ef79a09fa9e42479e66f4837daaa68b7255b (patch)
tree9df1d56baf902583387317af3070152c6de40f0c /video/vfcap.h
parent6b3d510165201e5600e9ec25c37f33541c03f58a (diff)
downloadmpv-d511ef79a09fa9e42479e66f4837daaa68b7255b.tar.bz2
mpv-d511ef79a09fa9e42479e66f4837daaa68b7255b.tar.xz
core: simplify OSD capability handling, remove VFCAP_OSD
VFCAP_OSD was used to determine at runtime whether the VO supports OSD rendering. This was mostly unused. vo_direct3d had an option to disable OSD (was supposed to allow to force auto-insertion of vf_ass, but we removed that anyway). vo_opengl_old could disable OSD rendering when a very old OpenGL version was detected, and had an option to explicitly disable it as well. Remove VFCAP_OSD from everything (and some associated logic). Now the vo_driver.draw_osd callback can be set to NULL to indicate missing OSD support (important so that vo_null etc. don't single-step on OSD redraw), and if OSD support depends on runtime support, the VO's draw_osd should just do nothing if OSD is not available. Also, do not access vo->want_redraw directly. Change the want_redraw reset logic for this purpose, too. (Probably unneeded, vo_flip_page resets it already.)
Diffstat (limited to 'video/vfcap.h')
-rw-r--r--video/vfcap.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/video/vfcap.h b/video/vfcap.h
index 8758e30ada..f67fcd5496 100644
--- a/video/vfcap.h
+++ b/video/vfcap.h
@@ -24,8 +24,6 @@
#define VFCAP_CSP_SUPPORTED 0x1
// set, if the given colorspace is supported _without_ conversion
#define VFCAP_CSP_SUPPORTED_BY_HW 0x2
-// set if the driver/filter can draw OSD
-#define VFCAP_OSD 0x4
// driver/filter can do vertical flip (upside-down)
#define VFCAP_FLIP 0x80