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authorWessel Dankers <wsl@fruit.je>2013-01-12 15:50:58 +0100
committerwm4 <wm4@nowhere>2013-01-27 13:27:32 +0100
commitd84b572b8cc07484a8c3e92a6a536b80930fad5b (patch)
tree744eae3dd1f1bd53d14f4fe69faa3f97878d7c01 /video/sws_utils.c
parent8a7b8c3dd6ddb58adb221cfd194c57457a40839c (diff)
downloadmpv-d84b572b8cc07484a8c3e92a6a536b80930fad5b.tar.bz2
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vo_opengl: always dither
Dithering was disabled if the input bit depth was not larger than the output bit depth of the screen framebuffer. But since scaling, RGB conversion, and other filters change the number of significant bits anyway, dithering could still benefit image quality even in these cases. Always do dithering, unless dithering is completely disabled. The original intention of this mechanism was not to change the image needlessly when playing video that matches the native bit depth of the screen.
Diffstat (limited to 'video/sws_utils.c')
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