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authorwm4 <wm4@nowhere>2017-08-11 21:28:01 +0200
committerwm4 <wm4@nowhere>2017-08-11 21:29:35 +0200
commitc3916406451cddfb9daa42699dcd2163bff1a0eb (patch)
treebf2726829d142fdee6a62e3fb76549873a119e2e /video/out
parent8b1d4b978de855d62efd9c3f54216196e095b5bc (diff)
downloadmpv-c3916406451cddfb9daa42699dcd2163bff1a0eb.tar.bz2
mpv-c3916406451cddfb9daa42699dcd2163bff1a0eb.tar.xz
player: fix --lavfi-complex freeze
Commit 0e0b87b6f3297 fixed that dropped packets did not trigger further work correctly. But it also made trivial --lavfi-complex freeze. The reason is that the meaning if DATA_AGAIN was overloaded: the decoders meant that they should be called again, while lavfi.c meant that other outputs needed to be checked again. Rename the latter meaning to DATA_STARVE, which means that the current input will deliver no more data, until "other" work has been done (like reading other outputs, or feeding input). The decoders never return DATA_STARVE, because they don't get input from the player core (instead, they get it from the demuxer directly, which is why they still can return DATA_WAIT). Also document the DATA_* semantics in the enum. Fixes #4746.
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