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authorwm4 <wm4@nowhere>2019-12-07 14:53:33 +0100
committerwm4 <wm4@nowhere>2019-12-07 14:53:33 +0100
commitb36e8569a1ee8930701dad41a56045aabad4ec97 (patch)
treec9842b3dfce2f700dad8f0df0694b0ba7a0c10bc /video/out
parent855a4779ae64a53d04a7d8fcdc274bd8f2155831 (diff)
downloadmpv-b36e8569a1ee8930701dad41a56045aabad4ec97.tar.bz2
mpv-b36e8569a1ee8930701dad41a56045aabad4ec97.tar.xz
lua: make later key bindings always have higher priority
Later calls to mp.add_key_binding() should take priority over previous calls with the same key. Until now, the order was random (due to using table pairs() iteration order). Do this by simply sorting by a counter that is never reset. Since input.c also gives later bindings priority, this works out. Calling mp.remove_key_binding() on a newer binding makes an older still existing binding with the same key active again. New bindings override older ones, but do not overwrite them. I think these are good semantics for most use cases. (Note that the Lua code cannot determine whether two bindings use the same key. Keys are strings, and two different strings could refer to the same key. The code does not have access to input.c's key name normalization, so it cannot compare them.)
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