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author | Niklas Haas <git@haasn.xyz> | 2016-07-19 20:12:33 +0200 |
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committer | wm4 <wm4@nowhere> | 2016-07-21 11:26:19 +0200 |
commit | 7d01a16f643520b99db25db6042a3afacdc040ab (patch) | |
tree | a8ec7ab3b309e441b3a6374011914ca2b5fe2a58 /video/out/win_state.h | |
parent | f53c7f1a781d1f753e2ec16e3b2c7ee1567a2b69 (diff) | |
download | mpv-7d01a16f643520b99db25db6042a3afacdc040ab.tar.bz2 mpv-7d01a16f643520b99db25db6042a3afacdc040ab.tar.xz |
vo_opengl: add a tscale=linear direct implementation
This uses GLSL mix() instead of going through an indirect texture
access. Easy to implement and might require less resources on some
devices, since the oversample code was already essentially just a
special case of this.
Could be made the new default (as per issue #2685), but that should be
done in a separate commit.
Diffstat (limited to 'video/out/win_state.h')
0 files changed, 0 insertions, 0 deletions