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author | wm4 <wm4@nowhere> | 2016-08-29 14:02:24 +0200 |
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committer | wm4 <wm4@nowhere> | 2016-08-29 14:02:24 +0200 |
commit | 3e0d4de98850cc2327b03db926ce0c2d28e2f103 (patch) | |
tree | 748f3ca65ad783367b8d4570ff31300619d8cc4f /video/out/wayland_common.c | |
parent | 251ecf6e4b3d4215450a977315afa85f1cb781ab (diff) | |
download | mpv-3e0d4de98850cc2327b03db926ce0c2d28e2f103.tar.bz2 mpv-3e0d4de98850cc2327b03db926ce0c2d28e2f103.tar.xz |
vo_opengl: explicitly check for GL errors around framebuffer depth check
It seems like many GL implementations (including Mesa) choke on this,
while others are fine. We still think that this use of the GL API is
allowed by the standard (at least in the Mesa case), so to reduce
confusion, explicitly check the "controversial" calls, and use an
appropriate error message.
Diffstat (limited to 'video/out/wayland_common.c')
0 files changed, 0 insertions, 0 deletions