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authorwm4 <wm4@nowhere>2016-08-29 14:02:24 +0200
committerwm4 <wm4@nowhere>2016-08-29 14:02:24 +0200
commit3e0d4de98850cc2327b03db926ce0c2d28e2f103 (patch)
tree748f3ca65ad783367b8d4570ff31300619d8cc4f /video/out/wayland_common.c
parent251ecf6e4b3d4215450a977315afa85f1cb781ab (diff)
downloadmpv-3e0d4de98850cc2327b03db926ce0c2d28e2f103.tar.bz2
mpv-3e0d4de98850cc2327b03db926ce0c2d28e2f103.tar.xz
vo_opengl: explicitly check for GL errors around framebuffer depth check
It seems like many GL implementations (including Mesa) choke on this, while others are fine. We still think that this use of the GL API is allowed by the standard (at least in the Mesa case), so to reduce confusion, explicitly check the "controversial" calls, and use an appropriate error message.
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