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authorwm4 <wm4@nowhere>2013-03-01 15:55:08 +0100
committerwm4 <wm4@nowhere>2013-03-28 21:46:17 +0100
commit16e951c2cdfa6710f0d5cc77b513e0f2a5f1377d (patch)
tree8c5d12be204f0f03437041b31cf7fb7272101b7f /video/out/w32_common.h
parent3374a43998f183b585640de0a588db2431ed87ae (diff)
downloadmpv-16e951c2cdfa6710f0d5cc77b513e0f2a5f1377d.tar.bz2
mpv-16e951c2cdfa6710f0d5cc77b513e0f2a5f1377d.tar.xz
gl_common: split into platform specific files
Do this instead of stuffing all x11/cocoa/win32/wayland specific code into gl_common.c. The cocoa specific parts could probably go directly into cocoa_common.m, possibly same with wayland. Also redo how the list of backends is managed. Get rid of the GLTYPE_ constants. Instead of having a big switch() on GLTYPE_, each backend entry has a function pointer to setup the MPGLContext callback (e.g. mpgl_set_backend_x11()).
Diffstat (limited to 'video/out/w32_common.h')
-rw-r--r--video/out/w32_common.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/video/out/w32_common.h b/video/out/w32_common.h
index a71ccaa661..d8df37d6fa 100644
--- a/video/out/w32_common.h
+++ b/video/out/w32_common.h
@@ -49,6 +49,8 @@ struct vo_w32_state {
int mon_id;
};
+struct vo;
+
int vo_w32_init(struct vo *vo);
void vo_w32_uninit(struct vo *vo);
void vo_w32_ontop(struct vo *vo);