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authorNiklas Haas <git@haasn.xyz>2018-11-10 12:53:33 +0100
committerJan Ekström <jeebjp@gmail.com>2019-04-21 23:55:22 +0300
commit7006d6752d7da21870dfdb2b0d7640a3734f748c (patch)
tree035ca58d22de438e834d212e97b73d03a4248d98 /video/out/vulkan/formats.h
parent9f7dcc0726ab635fb34fb7310e54b1aec9467f14 (diff)
downloadmpv-7006d6752d7da21870dfdb2b0d7640a3734f748c.tar.bz2
mpv-7006d6752d7da21870dfdb2b0d7640a3734f748c.tar.xz
vo_gpu: vulkan: use libplacebo instead
This commit rips out the entire mpv vulkan implementation in favor of exposing lightweight wrappers on top of libplacebo instead, which provides much of the same except in a more up-to-date and polished form. This (finally) unifies the code base between mpv and libplacebo, which is something I've been hoping to do for a long time. Note: The ra_pl wrappers are abstract enough from the actual libplacebo device type that we can in theory re-use them for other devices like d3d11 or even opengl in the future, so I moved them to a separate directory for the time being. However, the rest of the code is still vulkan-specific, so I've kept the "vulkan" naming and file paths, rather than introducing a new `--gpu-api` type. (Which would have been ended up with significantly more code duplicaiton) Plus, the code and functionality is similar enough that for most users this should just be a straight-up drop-in replacement. Note: This commit excludes some changes; specifically, the updates to context_win and hwdec_cuda are deferred to separate commits for authorship reasons.
Diffstat (limited to 'video/out/vulkan/formats.h')
-rw-r--r--video/out/vulkan/formats.h16
1 files changed, 0 insertions, 16 deletions
diff --git a/video/out/vulkan/formats.h b/video/out/vulkan/formats.h
deleted file mode 100644
index 22782a6958..0000000000
--- a/video/out/vulkan/formats.h
+++ /dev/null
@@ -1,16 +0,0 @@
-#pragma once
-
-#include "video/out/gpu/ra.h"
-#include "common.h"
-
-struct vk_format {
- const char *name;
- VkFormat iformat; // vulkan format enum
- int components; // how many components are there
- int bytes; // how many bytes is a texel
- int bits[4]; // how many bits per component
- enum ra_ctype ctype; // format representation type
- bool fucked_order; // used for formats which are not simply rgba
-};
-
-extern const struct vk_format vk_formats[];