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authorwm4 <wm4@nowhere>2014-07-26 20:31:26 +0200
committerwm4 <wm4@nowhere>2014-07-26 20:31:26 +0200
commit760548da286400534017e885af123fffeb6cc707 (patch)
tree0fbfcc64d8b23b84e7d0221be0cbe0390e07d650 /video/out/vo_x11.c
parent3f268cc4f2a498f909f9199b1683d2c6eb285af8 (diff)
downloadmpv-760548da286400534017e885af123fffeb6cc707.tar.bz2
mpv-760548da286400534017e885af123fffeb6cc707.tar.xz
vo: hack to avoid threading issues with mouse input
VO backends which are or will run in their own thread have a problem with vo_mouse_movement() calling vo_control(). Restrict this to VOs which actually need this.
Diffstat (limited to 'video/out/vo_x11.c')
-rw-r--r--video/out/vo_x11.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/video/out/vo_x11.c b/video/out/vo_x11.c
index 63c256c509..6cd2220c2b 100644
--- a/video/out/vo_x11.c
+++ b/video/out/vo_x11.c
@@ -647,6 +647,7 @@ static int control(struct vo *vo, uint32_t request, void *data)
const struct vo_driver video_out_x11 = {
.description = "X11 ( XImage/Shm )",
.name = "x11",
+ .caps = VO_CAP_EVIL_OSD,
.priv_size = sizeof(struct priv),
.options = (const struct m_option []){{0}},
.preinit = preinit,