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author | James Ross-Gowan <rossy@jrg.systems> | 2017-10-30 23:01:20 +1100 |
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committer | James Ross-Gowan <rossy@jrg.systems> | 2017-11-07 20:27:13 +1100 |
commit | b258d82d6eab5cec7f27f4d6780bf991d28aadef (patch) | |
tree | 1e93b13d1d49bc35d766e5273099a726d8919c97 /video/out/vo_vaapi.c | |
parent | b9c12868936a8b99d282647e9885c341c1eca286 (diff) | |
download | mpv-b258d82d6eab5cec7f27f4d6780bf991d28aadef.tar.bz2 mpv-b258d82d6eab5cec7f27f4d6780bf991d28aadef.tar.xz |
vo_gpu: d3d11: enhance cache invalidation
The shader cache in ra_d3d11 caches the result of shaderc, crossc and
the D3DCompiler DLL, so it should be invalidated when any of those
components are updated. This should make the cache more reliable, which
makes it safer to enable gpu-shader-cache-dir. Shader compilation is
slow with D3D11, so gpu-shader-cache-dir is highly necessary
Diffstat (limited to 'video/out/vo_vaapi.c')
0 files changed, 0 insertions, 0 deletions