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authorwm4 <wm4@nowhere>2015-03-18 12:33:14 +0100
committerwm4 <wm4@nowhere>2015-03-18 13:15:20 +0100
commit51befc9debef818cbf071aebf8861457ac095f8d (patch)
tree140152a3b5db9655c5b869d83a7d0c6212c91a6a /video/out/vo_sdl.c
parent15478ca31c48d46b576264299803ab43fdeb1d04 (diff)
downloadmpv-51befc9debef818cbf071aebf8861457ac095f8d.tar.bz2
mpv-51befc9debef818cbf071aebf8861457ac095f8d.tar.xz
osd: simplify an aspect of change detection handling
There was a somewhat obscure optimization in the OSD and subtitle rendering path: if only the position of the sub-images changed, and not the actual image data, uploading of the image data could be skipped. In theory, this could speed up things like scrolling subtitles. But it turns out that even in the rare cases subtitles have such scrolls or axis-aligned movement, modern libass rarely signals this kind of change. Possibly this is because of sub-pixel handling and such, which break this. As such, it's a worthless optimization and just introduces additional complexity and subtle bugs (especially in cases libass does the opposite: incorrectly signaling a position change only, which happened before). Remove this optimization, and rename bitmap_pos_id to change_id.
Diffstat (limited to 'video/out/vo_sdl.c')
-rw-r--r--video/out/vo_sdl.c80
1 files changed, 38 insertions, 42 deletions
diff --git a/video/out/vo_sdl.c b/video/out/vo_sdl.c
index 8bde820b38..c2cc711d2f 100644
--- a/video/out/vo_sdl.c
+++ b/video/out/vo_sdl.c
@@ -177,8 +177,7 @@ struct priv {
struct mp_osd_res osd_res;
struct formatmap_entry osd_format;
struct osd_bitmap_surface {
- int bitmap_id;
- int bitmap_pos_id;
+ int change_id;
struct osd_target {
SDL_Rect source;
SDL_Rect dest;
@@ -702,7 +701,7 @@ static void generate_osd_part(struct vo *vo, struct sub_bitmaps *imgs)
if (imgs->format == SUBBITMAP_EMPTY || imgs->num_parts == 0)
return;
- if (imgs->bitmap_pos_id == sfc->bitmap_pos_id)
+ if (imgs->change_id == sfc->change_id)
return;
if (imgs->num_parts > sfc->targets_size) {
@@ -725,49 +724,46 @@ static void generate_osd_part(struct vo *vo, struct sub_bitmaps *imgs)
bmp->x, bmp->y, bmp->dw, bmp->dh
};
- if (imgs->bitmap_id != sfc->bitmap_id || !target->tex) {
- // tex: alpha blended texture
- if (target->tex) {
- SDL_DestroyTexture(target->tex);
- target->tex = NULL;
- }
- if (!target->tex)
- target->tex = SDL_CreateTexture(vc->renderer,
- vc->osd_format.sdl, SDL_TEXTUREACCESS_STREAMING,
- bmp->w, bmp->h);
- if (!target->tex) {
- MP_ERR(vo, "Could not create texture\n");
- }
- if (target->tex) {
- SDL_SetTextureBlendMode(target->tex,
- SDL_BLENDMODE_BLEND);
- SDL_SetTextureColorMod(target->tex, 0, 0, 0);
- subbitmap_to_texture(vo, target->tex, bmp, 0); // RGBA -> 000A
- }
+ // tex: alpha blended texture
+ if (target->tex) {
+ SDL_DestroyTexture(target->tex);
+ target->tex = NULL;
+ }
+ if (!target->tex)
+ target->tex = SDL_CreateTexture(vc->renderer,
+ vc->osd_format.sdl, SDL_TEXTUREACCESS_STREAMING,
+ bmp->w, bmp->h);
+ if (!target->tex) {
+ MP_ERR(vo, "Could not create texture\n");
+ }
+ if (target->tex) {
+ SDL_SetTextureBlendMode(target->tex,
+ SDL_BLENDMODE_BLEND);
+ SDL_SetTextureColorMod(target->tex, 0, 0, 0);
+ subbitmap_to_texture(vo, target->tex, bmp, 0); // RGBA -> 000A
+ }
- // tex2: added texture
- if (target->tex2) {
- SDL_DestroyTexture(target->tex2);
- target->tex2 = NULL;
- }
- if (!target->tex2)
- target->tex2 = SDL_CreateTexture(vc->renderer,
- vc->osd_format.sdl, SDL_TEXTUREACCESS_STREAMING,
- bmp->w, bmp->h);
- if (!target->tex2) {
- MP_ERR(vo, "Could not create texture\n");
- }
- if (target->tex2) {
- SDL_SetTextureBlendMode(target->tex2,
- SDL_BLENDMODE_ADD);
- subbitmap_to_texture(vo, target->tex2, bmp,
- 0xFF000000); // RGBA -> RGB1
- }
+ // tex2: added texture
+ if (target->tex2) {
+ SDL_DestroyTexture(target->tex2);
+ target->tex2 = NULL;
+ }
+ if (!target->tex2)
+ target->tex2 = SDL_CreateTexture(vc->renderer,
+ vc->osd_format.sdl, SDL_TEXTUREACCESS_STREAMING,
+ bmp->w, bmp->h);
+ if (!target->tex2) {
+ MP_ERR(vo, "Could not create texture\n");
+ }
+ if (target->tex2) {
+ SDL_SetTextureBlendMode(target->tex2,
+ SDL_BLENDMODE_ADD);
+ subbitmap_to_texture(vo, target->tex2, bmp,
+ 0xFF000000); // RGBA -> RGB1
}
}
- sfc->bitmap_id = imgs->bitmap_id;
- sfc->bitmap_pos_id = imgs->bitmap_pos_id;
+ sfc->change_id = imgs->change_id;
}
static void draw_osd_part(struct vo *vo, int index)