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author | Niklas Haas <git@haasn.xyz> | 2018-05-23 16:52:40 +0200 |
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committer | Jan Ekström <jeebjp@gmail.com> | 2018-05-31 03:13:50 +0300 |
commit | 5056777b861230abb45c66b50bd2198846915f29 (patch) | |
tree | 3643729629aa2c4fc988efd9d0b73bb4c35278b3 /video/out/vo_sdl.c | |
parent | cb52cfae1aa7e29de08c69780a773548f708f972 (diff) | |
download | mpv-5056777b861230abb45c66b50bd2198846915f29.tar.bz2 mpv-5056777b861230abb45c66b50bd2198846915f29.tar.xz |
vo_gpu: desaturate after peak detection
This sacrifices some dynamic range for well-behaved sources, but
prevents catastrophic desaturation on badly mastered / too bright
sources. I think that's the better trade-off. This makes the
desaturation algorithm much "safer" to deploy by default, as well. One
could even argue going up to strength 1.0, which works better for some
sources but worse for others. But I think the current strength is the
best trade-off even after this change.
Diffstat (limited to 'video/out/vo_sdl.c')
0 files changed, 0 insertions, 0 deletions