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author | wm4 <wm4@nowhere> | 2014-12-03 21:02:33 +0100 |
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committer | wm4 <wm4@nowhere> | 2014-12-03 21:02:33 +0100 |
commit | bfa7893fe9601f969aedd26f7cfdba92d919a8b3 (patch) | |
tree | b4da31b5d5d2d4ecbb47aece72bd0df4de25808a /video/out/vo_opengl.c | |
parent | 82afc0f343e9b5d561051ebee51d0feffbde0377 (diff) | |
download | mpv-bfa7893fe9601f969aedd26f7cfdba92d919a8b3.tar.bz2 mpv-bfa7893fe9601f969aedd26f7cfdba92d919a8b3.tar.xz |
vda: make independent from cocoa backend
Basically, don't access the vo field.
There's also no reason anymore to access MPGLContext. We still need to
access loaded GL functions though, so add a field for that to gl_hwdec.
Untested.
Diffstat (limited to 'video/out/vo_opengl.c')
-rw-r--r-- | video/out/vo_opengl.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/video/out/vo_opengl.c b/video/out/vo_opengl.c index d3fdf88372..482eed1b79 100644 --- a/video/out/vo_opengl.c +++ b/video/out/vo_opengl.c @@ -228,6 +228,7 @@ static void load_hwdec_driver(struct gl_priv *p, .driver = drv, .log = mp_log_new(hwdec, p->vo->log, drv->api_name), .mpgl = p->glctx, + .gl = p->glctx->gl, .info = &p->hwdec_info, .gl_texture_target = GL_TEXTURE_2D, }; |