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authorwm4 <wm4@nowhere>2013-03-02 17:08:05 +0100
committerwm4 <wm4@nowhere>2013-03-03 15:36:56 +0100
commit9efe32120b4d5aaa88eccf4767fa7d7c5c700fd1 (patch)
tree2be16d7b556409a1ad5e680b2dc6b73ba2b3d868 /video/out/vo_opengl.c
parentba35335939c46a1ed53584c2b850c7deecbf837a (diff)
downloadmpv-9efe32120b4d5aaa88eccf4767fa7d7c5c700fd1.tar.bz2
mpv-9efe32120b4d5aaa88eccf4767fa7d7c5c700fd1.tar.xz
vo_opengl: don't destroy VOFLAG_HIDDEN window
This was done so because the X11 code had a hard to track down issue with some window managers, and caused the VO window to be placed incorrectly. This was fixed in the previous commit. Consequently, we can remove this bad hack.
Diffstat (limited to 'video/out/vo_opengl.c')
-rw-r--r--video/out/vo_opengl.c6
1 files changed, 0 insertions, 6 deletions
diff --git a/video/out/vo_opengl.c b/video/out/vo_opengl.c
index baaad18381..98406ecad4 100644
--- a/video/out/vo_opengl.c
+++ b/video/out/vo_opengl.c
@@ -2181,12 +2181,6 @@ static int preinit(struct vo *vo, const char *arg)
if (!config_window(p, 320, 200, VOFLAG_HIDDEN))
goto err_out;
check_gl_features(p);
- // We created a window to test whether the GL context could be
- // created and so on. Destroy that window to make sure all state
- // associated with it is lost.
- uninit_gl(p);
- if (!mpgl_destroy_window(p->glctx))
- goto err_out;
return 0;