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authorwm4 <wm4@nowhere>2013-02-24 23:32:51 +0100
committerwm4 <wm4@nowhere>2013-02-26 02:01:48 +0100
commit423c0b13c4ffaf8ba619a4412b90a4b94fccce3c (patch)
treed63e256901015ac5ffd039f5f6c51f9fbefddb8c /video/out/vo_opengl.c
parentc61f1ff61b8282d9938671543fa6a63d25cf5fc0 (diff)
downloadmpv-423c0b13c4ffaf8ba619a4412b90a4b94fccce3c.tar.bz2
mpv-423c0b13c4ffaf8ba619a4412b90a4b94fccce3c.tar.xz
video/out: rename create_window to config_window
create_window is really bad naming, because this function can be called multiple times, while the name implies that it always creates a new window. At least the name config_window is not actively misleading.
Diffstat (limited to 'video/out/vo_opengl.c')
-rw-r--r--video/out/vo_opengl.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/video/out/vo_opengl.c b/video/out/vo_opengl.c
index cc67187a0f..f2c78392ba 100644
--- a/video/out/vo_opengl.c
+++ b/video/out/vo_opengl.c
@@ -1624,7 +1624,7 @@ static int query_format(struct vo *vo, uint32_t format)
return caps;
}
-static bool create_window(struct gl_priv *p, uint32_t d_width,
+static bool config_window(struct gl_priv *p, uint32_t d_width,
uint32_t d_height, uint32_t flags)
{
if (p->stereo_mode == GL_3D_QUADBUFFER)
@@ -1636,7 +1636,7 @@ static bool create_window(struct gl_priv *p, uint32_t d_width,
int mpgl_caps = MPGL_CAP_GL21 | MPGL_CAP_TEX_RG;
if (!p->allow_sw)
mpgl_caps |= MPGL_CAP_NO_SW;
- return mpgl_create_window(p->glctx, mpgl_caps, d_width, d_height, flags);
+ return mpgl_config_window(p->glctx, mpgl_caps, d_width, d_height, flags);
}
static int config(struct vo *vo, uint32_t width, uint32_t height,
@@ -1645,7 +1645,7 @@ static int config(struct vo *vo, uint32_t width, uint32_t height,
{
struct gl_priv *p = vo->priv;
- if (!create_window(p, d_width, d_height, flags))
+ if (!config_window(p, d_width, d_height, flags))
return -1;
if (!p->vertex_buffer)
@@ -2185,7 +2185,7 @@ static int preinit(struct vo *vo, const char *arg)
goto err_out;
p->gl = p->glctx->gl;
- if (!create_window(p, 320, 200, VOFLAG_HIDDEN))
+ if (!config_window(p, 320, 200, VOFLAG_HIDDEN))
goto err_out;
check_gl_features(p);
// We created a window to test whether the GL context could be