diff options
author | wm4 <wm4@nowhere> | 2015-12-19 11:56:19 +0100 |
---|---|---|
committer | wm4 <wm4@nowhere> | 2015-12-19 14:14:12 +0100 |
commit | 3394d37b4ea6876c0a4484c51ba23e6b8ed08e5a (patch) | |
tree | 95e646d22bb8ca0ffb28e9c5850a1241739da8ec /video/out/vo_opengl.c | |
parent | d2baaaa7df87eba9566fb935eeab5bd0af80fe1b (diff) | |
download | mpv-3394d37b4ea6876c0a4484c51ba23e6b8ed08e5a.tar.bz2 mpv-3394d37b4ea6876c0a4484c51ba23e6b8ed08e5a.tar.xz |
vo_opengl: refactor how framebuffer depth is passed from backends
Store the determined framebuffer depth in struct GL instead of
MPGLContext. This means gl_video_set_output_depth() can be removed, and
also justifies adding new fields describing framebuffer/backend
properties to struct GL instead of having to add more functions just to
shovel the information around.
Keep in mind that mpgl_load_functions() will wipe struct GL, so the
new fields must be set before calling it.
Diffstat (limited to 'video/out/vo_opengl.c')
-rw-r--r-- | video/out/vo_opengl.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/video/out/vo_opengl.c b/video/out/vo_opengl.c index ef6fe53e43..068b004e5d 100644 --- a/video/out/vo_opengl.c +++ b/video/out/vo_opengl.c @@ -423,8 +423,6 @@ static int preinit(struct vo *vo) if (!p->renderer) goto err_out; gl_video_set_osd_source(p->renderer, vo->osd); - gl_video_set_output_depth(p->renderer, p->glctx->depth_r, p->glctx->depth_g, - p->glctx->depth_b); gl_video_set_options(p->renderer, p->renderer_opts); gl_video_configure_queue(p->renderer, vo); |