summaryrefslogtreecommitdiffstats
path: root/video/out/vo_opengl.c
diff options
context:
space:
mode:
authorwm4 <wm4@nowhere>2015-10-30 20:26:51 +0100
committerwm4 <wm4@nowhere>2015-10-30 20:26:51 +0100
commit2b6241a09a136db26834e75aeb3730f00894ee54 (patch)
tree52b6401c2140d52c6d162fa8d458458ea965767b /video/out/vo_opengl.c
parent93f748e77f1aeaeac3035552ed49aa33645bdfb0 (diff)
downloadmpv-2b6241a09a136db26834e75aeb3730f00894ee54.tar.bz2
mpv-2b6241a09a136db26834e75aeb3730f00894ee54.tar.xz
vo_opengl: add vsync-fences option
Yet another relatively useless option that tries to make OpenGL's sync behavior somewhat sane. The results are not too encouraging. With a value of 1, vsync jitter is gone on nVidia, but there are frame drops (less than with glfinish). With 2, I get the usual vsync jitter _and_ frame drops. There's still some hope that it might prevent too deep queuing with some GPUs, I guess. The timeout for the wait call is 1 second. The value is pretty arbitrary; it should just not be too high to freeze the process (if the GPU is un-nice), and not too low to trigger the timeout in normal cases, even if the GPU load is very high. So I guess 1 second is ok as a timeout. The idea to use fences this way to control the queue depth was stolen from RetroArch: https://github.com/libretro/RetroArch/blob/df01279cf318e7ec90ace039d60515296e3de908/gfx/drivers/gl.c#L1856
Diffstat (limited to 'video/out/vo_opengl.c')
-rw-r--r--video/out/vo_opengl.c18
1 files changed, 18 insertions, 0 deletions
diff --git a/video/out/vo_opengl.c b/video/out/vo_opengl.c
index d55b5f5075..f5a3cdcf73 100644
--- a/video/out/vo_opengl.c
+++ b/video/out/vo_opengl.c
@@ -51,6 +51,8 @@
#include "opengl/video.h"
#include "opengl/lcms.h"
+#define NUM_VSYNC_FENCES 10
+
struct gl_priv {
struct vo *vo;
struct mp_log *log;
@@ -72,6 +74,7 @@ struct gl_priv {
int allow_sw;
int swap_interval;
int dwm_flush;
+ int opt_vsync_fences;
char *backend;
int es;
@@ -83,6 +86,9 @@ struct gl_priv {
int opt_pattern[2];
int last_pattern;
int matches, mismatches;
+
+ GLsync vsync_fences[NUM_VSYNC_FENCES];
+ int num_vsync_fences;
};
static void resize(struct gl_priv *p)
@@ -121,6 +127,12 @@ static void draw_frame(struct vo *vo, struct vo_frame *frame)
struct gl_priv *p = vo->priv;
GL *gl = p->gl;
+ if (gl->FenceSync && p->num_vsync_fences < p->opt_vsync_fences) {
+ GLsync fence = gl->FenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);;
+ if (fence)
+ p->vsync_fences[p->num_vsync_fences++] = fence;
+ }
+
gl_video_render_frame(p->renderer, frame, 0);
// The playloop calls this last before waiting some time until it decides
@@ -163,6 +175,11 @@ static void flip_page(struct vo *vo)
p->opt_pattern[0] = 0;
}
}
+ while (p->opt_vsync_fences > 0 && p->num_vsync_fences >= p->opt_vsync_fences) {
+ gl->ClientWaitSync(p->vsync_fences[0], GL_SYNC_FLUSH_COMMANDS_BIT, 1e9);
+ gl->DeleteSync(p->vsync_fences[0]);
+ MP_TARRAY_REMOVE_AT(p->vsync_fences, p->num_vsync_fences, 0);
+ }
}
static int query_format(struct vo *vo, int format)
@@ -449,6 +466,7 @@ static const struct m_option options[] = {
OPT_FLAG("sw", allow_sw, 0),
OPT_FLAG("es", es, 0),
OPT_INTPAIR("check-pattern", opt_pattern, 0),
+ OPT_INTRANGE("vsync-fences", opt_vsync_fences, 0, 0, NUM_VSYNC_FENCES),
OPT_SUBSTRUCT("", renderer_opts, gl_video_conf, 0),
OPT_SUBSTRUCT("", icc_opts, mp_icc_conf, 0),