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authorwm4 <wm4@nowhere>2014-12-15 04:40:26 +0100
committerwm4 <wm4@nowhere>2014-12-15 04:40:26 +0100
commit1c2cbeabc270874c8f14e16c8f7a09c1f0a382d9 (patch)
tree15ea7c8cfb1d538ad8b43e8f5879edcbdf656a55 /video/out/vo_opengl.c
parent39e04e929483847a3e0722d86d53f69837ed99db (diff)
downloadmpv-1c2cbeabc270874c8f14e16c8f7a09c1f0a382d9.tar.bz2
mpv-1c2cbeabc270874c8f14e16c8f7a09c1f0a382d9.tar.xz
vo_opengl: remove quadbuffer/anaglyph stereo 3D rendering
Obscure feature, and I've never heard of anyone using it. The anaglyph effects can be reproduced with vf_stereo3d. The only thing that can't be reproduced with it is "quadbuffer", which requires special and expensive hardware.
Diffstat (limited to 'video/out/vo_opengl.c')
-rw-r--r--video/out/vo_opengl.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/video/out/vo_opengl.c b/video/out/vo_opengl.c
index 567f83be97..0728223415 100644
--- a/video/out/vo_opengl.c
+++ b/video/out/vo_opengl.c
@@ -404,9 +404,6 @@ static int preinit(struct vo *vo)
int vo_flags = 0;
- if (p->renderer_opts->stereo_mode == GL_3D_QUADBUFFER)
- vo_flags |= VOFLAG_STEREO;
-
if (p->renderer_opts->alpha_mode == 1)
vo_flags |= VOFLAG_ALPHA;