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author | Niklas Haas <git@haasn.dev> | 2022-01-11 21:06:33 +0100 |
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committer | Jan Ekström <jeebjp@gmail.com> | 2022-01-11 23:45:08 +0200 |
commit | eca78ee9259bd477e6a8073165e3ebe22bc4423e (patch) | |
tree | 665685740695b89bb19a8b7a3615bb24ceb6a938 /video/out/vo_gpu.c | |
parent | 9e2c0b8baa3f9ccba997129a1c1023f61611e4dd (diff) | |
download | mpv-eca78ee9259bd477e6a8073165e3ebe22bc4423e.tar.bz2 mpv-eca78ee9259bd477e6a8073165e3ebe22bc4423e.tar.xz |
vo_gpu_next: fix SUBBITMAP_BGRA
The only way to fix the channel order here is to create the texture with
bgra format. Incidentally, there used to be a way to set the component
map for overlays directly, but no more. Shouldn't matter since
everything supports bgra8 anyways, though.
Fixes #9699
Diffstat (limited to 'video/out/vo_gpu.c')
0 files changed, 0 insertions, 0 deletions