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authorwm4 <wm4@nowhere>2013-10-24 22:20:16 +0200
committerwm4 <wm4@nowhere>2013-10-24 22:50:13 +0200
commit60aea74f4483661e34b12571add07f8e5e136660 (patch)
treec1b0c94cbb926785cec0e56d7bd50fa18e9f4457 /video/out/vo.h
parentf6bceacaff0d2e1a1265d29372fcf7b34c57446c (diff)
downloadmpv-60aea74f4483661e34b12571add07f8e5e136660.tar.bz2
mpv-60aea74f4483661e34b12571add07f8e5e136660.tar.xz
m_config: refactor option defaults handling
Keep track of the default values directly, instead of creating a new instance of the option struct just to get the defaults. Also get rid of the special handling of m_obj_desc.init_options. Instead, handle it purely by the option parser. Originally, I wanted to handle --vo=opengl-hq and --vo=direct3d_shaders with this (by making them aliases to the real VOs with a different preset), but since --vo =opengl-hq=help prints the wrong values (as consequence of the simplification), I'm not doing that, and instead use something different.
Diffstat (limited to 'video/out/vo.h')
-rw-r--r--video/out/vo.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/video/out/vo.h b/video/out/vo.h
index 57d5cfb6d0..1777245c96 100644
--- a/video/out/vo.h
+++ b/video/out/vo.h
@@ -216,9 +216,6 @@ struct vo_driver {
// List of options to parse into priv struct (requires privsize to be set)
const struct m_option *options;
-
- // Parse these options before parsing user options
- const char *init_option_string;
};
struct vo {