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author | wm4 <wm4@nowhere> | 2013-02-24 23:36:40 +0100 |
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committer | wm4 <wm4@nowhere> | 2013-02-26 02:01:48 +0100 |
commit | 70346d3be623bc5edc31a15bd1ca205c33050219 (patch) | |
tree | 005f21e1e123cf86e6334e74213ad76479c339bb /video/out/vo.h | |
parent | b23dce6d7cd66c11a770ce921659f7a19c804cf7 (diff) | |
download | mpv-70346d3be623bc5edc31a15bd1ca205c33050219.tar.bz2 mpv-70346d3be623bc5edc31a15bd1ca205c33050219.tar.xz |
video/out: remove video mode switching (--vm)
This allowed making the player switch the monitor video mode when
creating the video window. This was a questionable feature, and with
today's LCD screens certainly not useful anymore. Switching to a random
video mode (going by video width/height) doesn't sound too useful
either.
I'm not sure about the win32 implementation, but the X part had several
bugs. Even in mplayer-svn (where x11_common.c hasn't been receiving any
larger changes for a long time), this code is buggy and doesn't do the
right thing anyway. (And what the hell _did_ it do when using multiple
physical monitors?)
If you really want this, write a shell script that calls xrandr before
and after calling mpv.
vo_sdl still can do mode switching, because SDL has native support for
it, and using it is trivial. Add a new sub-option for this.
Diffstat (limited to 'video/out/vo.h')
-rw-r--r-- | video/out/vo.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/video/out/vo.h b/video/out/vo.h index f26ec1baff..50a30f82ea 100644 --- a/video/out/vo.h +++ b/video/out/vo.h @@ -118,7 +118,6 @@ typedef struct { #define VO_NOTIMPL -3 #define VOFLAG_FULLSCREEN 0x01 -#define VOFLAG_MODESWITCHING 0x02 #define VOFLAG_FLIPPING 0x08 #define VOFLAG_HIDDEN 0x10 //< Use to create a hidden window #define VOFLAG_STEREO 0x20 //< Use to create a stereo-capable window @@ -308,7 +307,6 @@ extern const struct vo_driver *video_out_drivers[]; extern int xinerama_x; extern int xinerama_y; -extern int vo_grabpointer; extern int vo_vsync; extern int vo_fs; extern int vo_fsmode; |