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author | wm4 <wm4@nowhere> | 2015-03-12 23:35:38 +0100 |
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committer | Diogo Franco (Kovensky) <diogomfranco@gmail.com> | 2015-03-15 20:08:00 +0900 |
commit | e84a00651a3bda40752602606ebf4a2472eb3dab (patch) | |
tree | 163f14c6f5144bb4a20815becd7be2f42c0f1c4d /video/out/vo.h | |
parent | b17ccd1c43b999f4027c443a7ff7a95e05536934 (diff) | |
download | mpv-e84a00651a3bda40752602606ebf4a2472eb3dab.tar.bz2 mpv-e84a00651a3bda40752602606ebf4a2472eb3dab.tar.xz |
vo: update FPS only on state changes
I'm not comfortable with VOCTRL_GET_DISPLAY_FPS being called every
frame.
This requires the VO to set VO_EVENT_WIN_STATE if the FPS could have
changed. At least the X11 backend does this.
(cherry picked from commit 209f8225eda88f5b3a56ac37e459e4e9bda01d7e)
Diffstat (limited to 'video/out/vo.h')
-rw-r--r-- | video/out/vo.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/video/out/vo.h b/video/out/vo.h index a531744c49..55e0da2135 100644 --- a/video/out/vo.h +++ b/video/out/vo.h @@ -36,7 +36,7 @@ #define VO_EVENT_RESIZE 2 // The ICC profile needs to be reloaded #define VO_EVENT_ICC_PROFILE_CHANGED 4 -// Some other window state changed +// Some other window state changed (position, window state, fps) #define VO_EVENT_WIN_STATE 8 // Set of events the player core may be interested in. |