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authorDudemanguy <random342@airmail.cc>2023-11-07 19:03:02 -0600
committerDudemanguy <random342@airmail.cc>2023-11-11 20:44:01 +0000
commit332619042f00689b9609a35a16756beadd617fcf (patch)
treeaff85f77b3d2cab837e21f9318f67ed91db3cfe7 /video/out/vo.c
parent9199afc405d4f53315407133c3d727b025a663e0 (diff)
downloadmpv-332619042f00689b9609a35a16756beadd617fcf.tar.bz2
mpv-332619042f00689b9609a35a16756beadd617fcf.tar.xz
vo_gpu_next: improve PTS clamping
Originally suggested by @haasn. Instead of awkwardly using a pts from the previous render loop, we can just peek into pl_queue and use the pts of the first frame instead. This eliminates a lot of weird artifacts that can happen on discontinuities like seeking. Fixes #12355.
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