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author | Dudemanguy <random342@airmail.cc> | 2023-11-07 19:03:02 -0600 |
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committer | Dudemanguy <random342@airmail.cc> | 2023-11-11 20:44:01 +0000 |
commit | 332619042f00689b9609a35a16756beadd617fcf (patch) | |
tree | aff85f77b3d2cab837e21f9318f67ed91db3cfe7 /video/out/vo.c | |
parent | 9199afc405d4f53315407133c3d727b025a663e0 (diff) | |
download | mpv-332619042f00689b9609a35a16756beadd617fcf.tar.bz2 mpv-332619042f00689b9609a35a16756beadd617fcf.tar.xz |
vo_gpu_next: improve PTS clamping
Originally suggested by @haasn. Instead of awkwardly using a pts from
the previous render loop, we can just peek into pl_queue and use the pts
of the first frame instead. This eliminates a lot of weird artifacts
that can happen on discontinuities like seeking. Fixes #12355.
Diffstat (limited to 'video/out/vo.c')
0 files changed, 0 insertions, 0 deletions