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authorNiklas Haas <git@haasn.xyz>2017-06-10 14:01:25 +0200
committerwm4 <wm4@nowhere>2017-06-18 20:48:23 +0200
commitc335e84230916d7d7a38288031516e8b2ec1c36b (patch)
tree009b92a90285b7fae212d82caec588dd6ef709d8 /video/out/opengl/video_shaders.h
parent642e963c86040350ac8f06b9731e6126f4d55316 (diff)
downloadmpv-c335e84230916d7d7a38288031516e8b2ec1c36b.tar.bz2
mpv-c335e84230916d7d7a38288031516e8b2ec1c36b.tar.xz
video: refactor HDR implementation
List of changes: 1. Kill nom_peak, since it's a pointless non-field that stores nothing of value and is _always_ derived from ref_white anyway. 2. Kill ref_white/--target-brightness, because the only case it really existed for (PQ) actually doesn't need to be this general: According to ITU-R BT.2100, PQ *always* assumes a reference monitor with a white point of 100 cd/m². 3. Improve documentation and comments surrounding this stuff. 4. Clean up some of the code in general. Move stuff where it belongs.
Diffstat (limited to 'video/out/opengl/video_shaders.h')
-rw-r--r--video/out/opengl/video_shaders.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/video/out/opengl/video_shaders.h b/video/out/opengl/video_shaders.h
index 3bc2f210b8..076a835754 100644
--- a/video/out/opengl/video_shaders.h
+++ b/video/out/opengl/video_shaders.h
@@ -40,7 +40,8 @@ void pass_delinearize(struct gl_shader_cache *sc, enum mp_csp_trc trc);
void pass_color_map(struct gl_shader_cache *sc,
struct mp_colorspace src, struct mp_colorspace dst,
- enum tone_mapping algo, float tone_mapping_param);
+ enum tone_mapping algo, float tone_mapping_param,
+ bool skip_linearization);
void pass_sample_deband(struct gl_shader_cache *sc, struct deband_opts *opts,
AVLFG *lfg);